Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BriarMonkey" data-source="post: 5937123" data-attributes="member: 95387"><p>Agreed.</p><p></p><p>Racial Paragons, to me at least, seem to be squarely aimed at the assumptions made by the 3.x Player's Handbook. Meaning, if you are an Elf, you are a Wizard; if you are a Half-Orc, you are a Barbarian; etc.</p><p></p><p>That in turn, makes those mini-classes (they only were built out for 3 levels) pretty narrow in focus. To make them truely utile, or memorable, one would need to rebuild them to match the campaign they are used in.</p><p></p><p>For instance, in my world Gnolls are fast and renown for their hunting and scavenging. However, to have a paragon class for them, trying to tie in the different facets of their backstory and abilities, meant I'd either need a class that ran for 5 or more levels, or a class that was so scattered in focus that it made no sense. So instead, we have a paragon class that focuses on a Gnoll's ability at the hunt; another that focuses at the scavenger; and another that focuses on their connection to their liege Yeenog.</p><p></p><p>For something like an Elf, I could see a similar approach. In a campaign where Elves are as much likely to be Druids as arcane casters, there could be a paragon class for druidic Elves; another for the arcane spell casting Elves; maybe another for the more martial Elves.</p><p></p><p>In essence, you'd have a paragon class for each major archetype of each race in the campaign.</p><p></p><p>Of course, all of that would take time to get the balancing of abilities right, as well as creating of elements that wouldn't make them all cookie-cutter. I'm not thinking a quick and easy task if you want to do it right.</p><p></p><p>An alternative that I've been playing with though, which came out of some racial discussions pre-playtest for 5E as well as some ideas I gleaned from the Advanced Players Guide, was the idea of your race advancing as you leveled up normally. By this, as your character advances, you would gain racial feats and bumps as you went - which means you don't need to take paragon or racial levels. For instance, with the Elf, at 1st level you get all your Elfy goodness. Then, say at 3rd level, you get an Elf specific racial feat. At 5th level you get a +1 racial bonus to your Int. At 7th, 11th, 15th, and 19th levels you get another racial feat. Etc.</p><p></p><p>Unfortunately, none of that is pre-made as was requested in the OP.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5937123, member: 95387"] Agreed. Racial Paragons, to me at least, seem to be squarely aimed at the assumptions made by the 3.x Player's Handbook. Meaning, if you are an Elf, you are a Wizard; if you are a Half-Orc, you are a Barbarian; etc. That in turn, makes those mini-classes (they only were built out for 3 levels) pretty narrow in focus. To make them truely utile, or memorable, one would need to rebuild them to match the campaign they are used in. For instance, in my world Gnolls are fast and renown for their hunting and scavenging. However, to have a paragon class for them, trying to tie in the different facets of their backstory and abilities, meant I'd either need a class that ran for 5 or more levels, or a class that was so scattered in focus that it made no sense. So instead, we have a paragon class that focuses on a Gnoll's ability at the hunt; another that focuses at the scavenger; and another that focuses on their connection to their liege Yeenog. For something like an Elf, I could see a similar approach. In a campaign where Elves are as much likely to be Druids as arcane casters, there could be a paragon class for druidic Elves; another for the arcane spell casting Elves; maybe another for the more martial Elves. In essence, you'd have a paragon class for each major archetype of each race in the campaign. Of course, all of that would take time to get the balancing of abilities right, as well as creating of elements that wouldn't make them all cookie-cutter. I'm not thinking a quick and easy task if you want to do it right. An alternative that I've been playing with though, which came out of some racial discussions pre-playtest for 5E as well as some ideas I gleaned from the Advanced Players Guide, was the idea of your race advancing as you leveled up normally. By this, as your character advances, you would gain racial feats and bumps as you went - which means you don't need to take paragon or racial levels. For instance, with the Elf, at 1st level you get all your Elfy goodness. Then, say at 3rd level, you get an Elf specific racial feat. At 5th level you get a +1 racial bonus to your Int. At 7th, 11th, 15th, and 19th levels you get another racial feat. Etc. Unfortunately, none of that is pre-made as was requested in the OP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race classes?
Top