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Race classes?
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<blockquote data-quote="gamerprinter" data-source="post: 5938360" data-attributes="member: 50895"><p>I would say regarding Rite Publishing's racial paragon classes - this is not the case.</p><p> </p><p>For example in <strong><a href="http://rpg.drivethrustuff.com/product/92508/In-The-Company-of-Tengu%3A--A-1st-20th-level-Player-Character-Racial-Class-%28PFRPG%29" target="_blank">In the Company of Tengu</a></strong> supplement for Kaidan, the <em>Hishoken</em> paragon class epitomizes the known to folklore tengu aspects of an affinity for flight (tengu are otherwise a non-flying avian race), mobility, and skill with blades. The paragon class design focuses on what traditional folklore states are known aspects that best fit the concept of tengu.</p><p> </p><p>That said, the supplement also includes tengu archetypes for cavalier, fighter, magus and paladin. I would have to agree with one of the reviews of this supplement that states both the cavalier and magus archetypes are very interesting versions of those base classes - perhaps even better than the racial paragon. Read the <strong><a href="http://rpg.drivethrustuff.com/product_reviews_info.php?&reviews_id=54462&products_id=92508" target="_blank">review</a></strong> discussed.</p><p> </p><p>I am sure somebody else working with the racial paragon class concept might develop a 'Mary Sue' character for a given race, but such is not the case for Rite Publishing's racial paragon classes. All are very much balanced with the rest of the available classes. Being a paragon class does not equate to an overpowered racial class, rather it very closely hews to folklore description of a given race. Thus the paragon class matches the concept of it's race in folklore - not as some means of creating an 'overpowered' class.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5938360, member: 50895"] I would say regarding Rite Publishing's racial paragon classes - this is not the case. For example in [B][URL="http://rpg.drivethrustuff.com/product/92508/In-The-Company-of-Tengu%3A--A-1st-20th-level-Player-Character-Racial-Class-%28PFRPG%29"]In the Company of Tengu[/URL][/B] supplement for Kaidan, the [I]Hishoken[/I] paragon class epitomizes the known to folklore tengu aspects of an affinity for flight (tengu are otherwise a non-flying avian race), mobility, and skill with blades. The paragon class design focuses on what traditional folklore states are known aspects that best fit the concept of tengu. That said, the supplement also includes tengu archetypes for cavalier, fighter, magus and paladin. I would have to agree with one of the reviews of this supplement that states both the cavalier and magus archetypes are very interesting versions of those base classes - perhaps even better than the racial paragon. Read the [B][URL="http://rpg.drivethrustuff.com/product_reviews_info.php?&reviews_id=54462&products_id=92508"]review[/URL][/B] discussed. I am sure somebody else working with the racial paragon class concept might develop a 'Mary Sue' character for a given race, but such is not the case for Rite Publishing's racial paragon classes. All are very much balanced with the rest of the available classes. Being a paragon class does not equate to an overpowered racial class, rather it very closely hews to folklore description of a given race. Thus the paragon class matches the concept of it's race in folklore - not as some means of creating an 'overpowered' class. [/QUOTE]
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