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Race Concept: Incorporeal?
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<blockquote data-quote="evolved" data-source="post: 1465404" data-attributes="member: 17368"><p>according to savage species incorporeal is worth a +2 level adjustment.</p><p>if the race is naturally incorporeal then a stength or con penalty may be appropriate given that the only creatures that could normally harm them would be other incorporeals who tend to be weak in those areas as well, if they are incorporeal because of planar influesnce then anything goes because their are some buff monsters in the ethereal and astral planes (gith'yanki Gish ugh!) also consider the availiability of ghost touch weapons, abilities, and armor a good way to reduce the power of incorporeals is to make ghost touch a +1 ability for armor and shields instead of +3 (thats used in the ghostwalk campaign) or to make most important buildings with gorgon blood in the mortar to prevent ethereal travel, the spirits of past rulers or owners haunt the passage from the shadow plane, and there are Gish in the astral so if their incorporeality is drawn from one of the transitive planes there are some ideas to balance it also if a creature is incorporeal due to planar influences they are generally solid ofn that plane when they are incorporeal in the material and vise a versa</p><p></p><p>also who says a person couldn't make a trap with ghost touch arrows or drown an incorporeal foe in preserved gorgons blood</p></blockquote><p></p>
[QUOTE="evolved, post: 1465404, member: 17368"] according to savage species incorporeal is worth a +2 level adjustment. if the race is naturally incorporeal then a stength or con penalty may be appropriate given that the only creatures that could normally harm them would be other incorporeals who tend to be weak in those areas as well, if they are incorporeal because of planar influesnce then anything goes because their are some buff monsters in the ethereal and astral planes (gith'yanki Gish ugh!) also consider the availiability of ghost touch weapons, abilities, and armor a good way to reduce the power of incorporeals is to make ghost touch a +1 ability for armor and shields instead of +3 (thats used in the ghostwalk campaign) or to make most important buildings with gorgon blood in the mortar to prevent ethereal travel, the spirits of past rulers or owners haunt the passage from the shadow plane, and there are Gish in the astral so if their incorporeality is drawn from one of the transitive planes there are some ideas to balance it also if a creature is incorporeal due to planar influences they are generally solid ofn that plane when they are incorporeal in the material and vise a versa also who says a person couldn't make a trap with ghost touch arrows or drown an incorporeal foe in preserved gorgons blood [/QUOTE]
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Race Concept: Incorporeal?
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