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*TTRPGs General
race & feat combos that destroy my campaigns melee combat.
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<blockquote data-quote="Navar" data-source="post: 2077543" data-attributes="member: 2313"><p>Several other posters have already touched on the most glaring problem with this character. A STONECHILD HAS 2 Racial hit dice. So your dude has too many feats. I guess this isn't a huge problem as he has 2 feats that don't make any sense, but he should be a Stonechild Ftr 6, with 8+1d8+6d10 hit points. This doesn't seem to be a big deal (and will improve his will, reflex, and fort saves, but will keep his feats down. While he has 8 hit dice (about to get his 9th) he is only a 6th level fighter (about to get 7.) He has a +10 str (a +18 to hit,) but only 2 attacks per round (without magic or feats +18/+13.) Vs. most monsters this isn't a lot. At level 12 most monsters shouldn't fall to 2 hits (he makes up for the 2 big hits with +10 to his damage, but that is still only 20 extra damage per round.) There are about a TON of things you can do:</p><p>#1 LEARN THE RULES if you are going to DM. His +2 weapon can only sunder +2 or lower weapons. </p><p>#2 I don't know where you got those feats from, (nor what they do) but you need to figure out what they do. </p><p>#3 play to his weeknesses, he likley has a very low touch AC and will save so you have a TON of options to run. From what you said he has no ranged weapons so flying opponents are a great option. Shadows have been suggested. </p><p>#4 How is he doing 75 damage a round. If he powerattacks for his full BAB maybe but then his attacks are at +10/+5 (or +12/+7 with a +2) and his attacks do, on average, 37 for about 75 hit points of damage in 1 full attack, but the odds that his +7 will hit a chalange rating 12 monster are pretty far. BUT if you have a problem with this then just double the monsters hit points. You could give the monsters DR (in fact I am pretty sure that the MARILITH demon has DR 10/ Good AND cold iron. That should have given him some staying power.) </p><p></p><p>Just to name a few</p><p></p><p>I don't think this is a problem with the RAW (rules as written) I think this is a problem with the DM.</p></blockquote><p></p>
[QUOTE="Navar, post: 2077543, member: 2313"] Several other posters have already touched on the most glaring problem with this character. A STONECHILD HAS 2 Racial hit dice. So your dude has too many feats. I guess this isn't a huge problem as he has 2 feats that don't make any sense, but he should be a Stonechild Ftr 6, with 8+1d8+6d10 hit points. This doesn't seem to be a big deal (and will improve his will, reflex, and fort saves, but will keep his feats down. While he has 8 hit dice (about to get his 9th) he is only a 6th level fighter (about to get 7.) He has a +10 str (a +18 to hit,) but only 2 attacks per round (without magic or feats +18/+13.) Vs. most monsters this isn't a lot. At level 12 most monsters shouldn't fall to 2 hits (he makes up for the 2 big hits with +10 to his damage, but that is still only 20 extra damage per round.) There are about a TON of things you can do: #1 LEARN THE RULES if you are going to DM. His +2 weapon can only sunder +2 or lower weapons. #2 I don't know where you got those feats from, (nor what they do) but you need to figure out what they do. #3 play to his weeknesses, he likley has a very low touch AC and will save so you have a TON of options to run. From what you said he has no ranged weapons so flying opponents are a great option. Shadows have been suggested. #4 How is he doing 75 damage a round. If he powerattacks for his full BAB maybe but then his attacks are at +10/+5 (or +12/+7 with a +2) and his attacks do, on average, 37 for about 75 hit points of damage in 1 full attack, but the odds that his +7 will hit a chalange rating 12 monster are pretty far. BUT if you have a problem with this then just double the monsters hit points. You could give the monsters DR (in fact I am pretty sure that the MARILITH demon has DR 10/ Good AND cold iron. That should have given him some staying power.) Just to name a few I don't think this is a problem with the RAW (rules as written) I think this is a problem with the DM. [/QUOTE]
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race & feat combos that destroy my campaigns melee combat.
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