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race & feat combos that destroy my campaigns melee combat.
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<blockquote data-quote="Sir ThornCrest" data-source="post: 2077599" data-attributes="member: 27532"><p>this current campaign tends to be undead/monster hunters rogue,arcane trickster,cleric w/ Saint, monk w/VoP and this meathead, we also have an occassional additional 1 or 2 players pending work schedules they play a Rogue and a psi fighter.</p><p></p><p>Monsters we have encountered last 2 or 3 game sessions in this campaign...</p><p>1)1 beholder: cr13was very tough damn near got them all! killed the arcane trickster and stoned the ranger.</p><p>2)1 very old green dragon:cr15</p><p>3) 1 merilth demon: cr16</p><p>4) 6 vampires (sorcerers, monks, fighters)</p><p>5) 6 retreivers demons cr:9 but all at once so it was pretty tough</p><p>6) 2 chimera cr ?</p><p>7) blighter druid Orc 10th level cr10</p><p>8) Orc Assassin 8th level cr 8</p><p>9) 10 Ironmaw Barbarians all 10th level w/ 125 hit pionts & all at once wizards force wall was the only thing that kept all but 3 of them off the party at once..they would of got overrun!</p><p>10) about 50 60 zombies same in skeletons 4 wights and a ghost that kept possessing people and attacking the party.</p><p></p><p>Thorncrest</p><p></p><p></p><p></p><p>oeGKushner]In and of themselves, none of these things is a particular problem. As with many d20 things, it's because of the combination of things.</p><p></p><p>1st thing to do is ask the player to get rid of the Two-Handed Power Strike. It's powerful but not the end all be all (unless you have a massive massive massive strength bonus.)</p><p></p><p>2nd thing is to get rid of the magic item that effects his strength. he's already strong enough. Give 'em to the rogue.</p><p></p><p>If you find him using Sunder a lot, pit the group against more creatures and fewer characters. I wouldn't worry about him sundering stuff though as realistically, that's magic items that should be part of their loot that he's destroying no?</p><p></p><p>Characters like this are powerful fighters overall. Put them up against one main enemy and he'll cut through them like butter. Put them up against many smaller ones and he loses some of his potency, but not all of it. It's best to mix it up a bit.</p><p></p><p>Since the group is on 13th level, what are some of the creatures you find yourself using? If nothing else, always remember that what's good for the goose...</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Sir ThornCrest, post: 2077599, member: 27532"] this current campaign tends to be undead/monster hunters rogue,arcane trickster,cleric w/ Saint, monk w/VoP and this meathead, we also have an occassional additional 1 or 2 players pending work schedules they play a Rogue and a psi fighter. Monsters we have encountered last 2 or 3 game sessions in this campaign... 1)1 beholder: cr13was very tough damn near got them all! killed the arcane trickster and stoned the ranger. 2)1 very old green dragon:cr15 3) 1 merilth demon: cr16 4) 6 vampires (sorcerers, monks, fighters) 5) 6 retreivers demons cr:9 but all at once so it was pretty tough 6) 2 chimera cr ? 7) blighter druid Orc 10th level cr10 8) Orc Assassin 8th level cr 8 9) 10 Ironmaw Barbarians all 10th level w/ 125 hit pionts & all at once wizards force wall was the only thing that kept all but 3 of them off the party at once..they would of got overrun! 10) about 50 60 zombies same in skeletons 4 wights and a ghost that kept possessing people and attacking the party. Thorncrest oeGKushner]In and of themselves, none of these things is a particular problem. As with many d20 things, it's because of the combination of things. 1st thing to do is ask the player to get rid of the Two-Handed Power Strike. It's powerful but not the end all be all (unless you have a massive massive massive strength bonus.) 2nd thing is to get rid of the magic item that effects his strength. he's already strong enough. Give 'em to the rogue. If you find him using Sunder a lot, pit the group against more creatures and fewer characters. I wouldn't worry about him sundering stuff though as realistically, that's magic items that should be part of their loot that he's destroying no? Characters like this are powerful fighters overall. Put them up against one main enemy and he'll cut through them like butter. Put them up against many smaller ones and he loses some of his potency, but not all of it. It's best to mix it up a bit. Since the group is on 13th level, what are some of the creatures you find yourself using? If nothing else, always remember that what's good for the goose...[/QUOTE] [/QUOTE]
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race & feat combos that destroy my campaigns melee combat.
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