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General Tabletop Discussion
*TTRPGs General
race & feat combos that destroy my campaigns melee combat.
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<blockquote data-quote="painandgreed" data-source="post: 2077880" data-attributes="member: 24969"><p>My initial opinion is that he has too many feats and stat increases. Since he is a LA +4 race with 2 HD, he starts out as the equivilant of a 6th level character with reguards to EXP and level. To my understanding he does not get any of the feats or stats for those levels as they are figured in to the Race LA. He should only have the feats for a 6st level fighter, 4 total IIRC, other than what is granted due to race. He'd have a stat increase from 8th and 12th level? I'll have to doubel check everything once I get home which is something I've been meaning to do anyway since I'm in an mostly LA race campaign right now and we're still learnign things.</p><p></p><p>That being said, soemthing that we've learned is that LA races tend to act broken compared to normal races because they usually have advantages that the GM isn't used to. For example, half the characters in my current campaign can fly right now due to natural wings. This totally breaks some adventures because we can simply fly over water or cliffs. Some other abilities also tend to change the way things go and if run like normal humans, it all tends to seem broken. We have our drawbacks. My pixie is a 9th level character (6 for pixie, 3 in fighter) and has only 33 hit points. This stone child seems min-maxed for combat but I suspect if faced with traps or things he can't simply sunder and hit easily, he'll be at a disadvantage where another race and class might not be. Since D&D is slanted towards stand up fights, this means he's pretty good at most adventures.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2077880, member: 24969"] My initial opinion is that he has too many feats and stat increases. Since he is a LA +4 race with 2 HD, he starts out as the equivilant of a 6th level character with reguards to EXP and level. To my understanding he does not get any of the feats or stats for those levels as they are figured in to the Race LA. He should only have the feats for a 6st level fighter, 4 total IIRC, other than what is granted due to race. He'd have a stat increase from 8th and 12th level? I'll have to doubel check everything once I get home which is something I've been meaning to do anyway since I'm in an mostly LA race campaign right now and we're still learnign things. That being said, soemthing that we've learned is that LA races tend to act broken compared to normal races because they usually have advantages that the GM isn't used to. For example, half the characters in my current campaign can fly right now due to natural wings. This totally breaks some adventures because we can simply fly over water or cliffs. Some other abilities also tend to change the way things go and if run like normal humans, it all tends to seem broken. We have our drawbacks. My pixie is a 9th level character (6 for pixie, 3 in fighter) and has only 33 hit points. This stone child seems min-maxed for combat but I suspect if faced with traps or things he can't simply sunder and hit easily, he'll be at a disadvantage where another race and class might not be. Since D&D is slanted towards stand up fights, this means he's pretty good at most adventures. [/QUOTE]
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race & feat combos that destroy my campaigns melee combat.
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