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<blockquote data-quote="Riastlin" data-source="post: 5319699" data-attributes="member: 94022"><p>I wonder if some of the dichotomy between starting with concept (race, etc.) vs. class (point buy) etc. comes from experience as player vs. DM. For me, throughout my D&D career I've almost always been the DM. I rarely get the chance to be a player. As a result, I have an endless supply of characters I would love to play. I've often said that I could have fun with any class/race/ability spread, but I think part of the reason is that I am so rarely a player. I'll often tinker around on the CB making new characters even though I've only really played one character in 4th Ed (and that campaign ended at 8th level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ). For me, I just love making characters and so will always have tons to choose from; however, its not about making them as powerful as possible.</p><p> </p><p>By contrast, if you are usually a player, then you've gotten the chance to play almost any character you could want -- at least if you've been playing long enough. I could see in this situation where merely playing a dwarf or a bard, etc. would not be satisfying in and of itself. Rather, you are more likely to be concerned with playing a mechanically powerful dwarf or a highly effective bard, etc. This is pure speculation of course.</p><p> </p><p>Ultimately though, the thing to remember is that there is no right or wrong way to make a character, and the gaming group is likely going to have a bit of an impact on how you go about it as well. A group of hardcore powergamers are likely to cause a new player to lean toward thinking about power first whereas a roleplay heavy group is more likely to encourage a player to play an idea first as opposed to power first. Again, neither method is right or wrong, I'm just curious if this is a part of the dichotomy.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5319699, member: 94022"] I wonder if some of the dichotomy between starting with concept (race, etc.) vs. class (point buy) etc. comes from experience as player vs. DM. For me, throughout my D&D career I've almost always been the DM. I rarely get the chance to be a player. As a result, I have an endless supply of characters I would love to play. I've often said that I could have fun with any class/race/ability spread, but I think part of the reason is that I am so rarely a player. I'll often tinker around on the CB making new characters even though I've only really played one character in 4th Ed (and that campaign ended at 8th level :( ). For me, I just love making characters and so will always have tons to choose from; however, its not about making them as powerful as possible. By contrast, if you are usually a player, then you've gotten the chance to play almost any character you could want -- at least if you've been playing long enough. I could see in this situation where merely playing a dwarf or a bard, etc. would not be satisfying in and of itself. Rather, you are more likely to be concerned with playing a mechanically powerful dwarf or a highly effective bard, etc. This is pure speculation of course. Ultimately though, the thing to remember is that there is no right or wrong way to make a character, and the gaming group is likely going to have a bit of an impact on how you go about it as well. A group of hardcore powergamers are likely to cause a new player to lean toward thinking about power first whereas a roleplay heavy group is more likely to encourage a player to play an idea first as opposed to power first. Again, neither method is right or wrong, I'm just curious if this is a part of the dichotomy. [/QUOTE]
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