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Race Has No Mechanics. What do you play?
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<blockquote data-quote="Deset Gled" data-source="post: 9397691" data-attributes="member: 7808"><p>I have to admit, as I work out the details from application to theory this sounds less and less appealing to me.</p><p></p><p>It may be extrapolating a bit, but it sounds like the end result of "races are cosmetic only" basically boils down to "only races that can be handled by cosmetic changes are allowed." Obviously, there's going to be a lot of gray area here (like the elf sleep and Goliath vs. halfling strength that's already been brought up). But if the system can't handle things like hengeyokai alternate forms, or sea elves that can breath underwater, or flying aasimar, then IMNSHO, this system is more limiting than it is empowering. You may be intending to tell a half-orc that they're allowed to be just as good of a sorcerer as a half-elf, but in doing so you're also telling players that everyone is going to be more human. That's not an end game I want to work towards.</p><p></p><p>Going in another direction, if "races are cosmetic only" pushes the system towards "you should use feats and classes to replicate racial abilities", well, that doesn't really sound that great, either. For starters, that's not really saying that races are cosmetic only; in just means you have to go outside the races/heritage chapter of the PHB to find the details. Which means instead of simply picking your race/heritage, you now need system mastery to build races that were once easily available. Also, any resources (feats, levels, etc) you spend building your racial features are resources you don't spend on your class, background, story, etc.</p><p></p><p>So, I guess I'm going to land on "If the right DM came I'm with this idea, I'd be in for trying it. But it's not something I appreciate as a game design decision."</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9397691, member: 7808"] I have to admit, as I work out the details from application to theory this sounds less and less appealing to me. It may be extrapolating a bit, but it sounds like the end result of "races are cosmetic only" basically boils down to "only races that can be handled by cosmetic changes are allowed." Obviously, there's going to be a lot of gray area here (like the elf sleep and Goliath vs. halfling strength that's already been brought up). But if the system can't handle things like hengeyokai alternate forms, or sea elves that can breath underwater, or flying aasimar, then IMNSHO, this system is more limiting than it is empowering. You may be intending to tell a half-orc that they're allowed to be just as good of a sorcerer as a half-elf, but in doing so you're also telling players that everyone is going to be more human. That's not an end game I want to work towards. Going in another direction, if "races are cosmetic only" pushes the system towards "you should use feats and classes to replicate racial abilities", well, that doesn't really sound that great, either. For starters, that's not really saying that races are cosmetic only; in just means you have to go outside the races/heritage chapter of the PHB to find the details. Which means instead of simply picking your race/heritage, you now need system mastery to build races that were once easily available. Also, any resources (feats, levels, etc) you spend building your racial features are resources you don't spend on your class, background, story, etc. So, I guess I'm going to land on "If the right DM came I'm with this idea, I'd be in for trying it. But it's not something I appreciate as a game design decision." [/QUOTE]
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