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Race Has No Mechanics. What do you play?
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<blockquote data-quote="Laurefindel" data-source="post: 9398012" data-attributes="member: 67296"><p>I would still play in such a campaign, but I'd find that <em>something</em> is missing.</p><p></p><p>While this is not mentioned in the OP, I assume we're talking about D&D here (this thread being in the D&D sub-forum) and in D&D, I expect some mechanical support to race/species. Not so much because I want moar powah, but because race/species is one of the main parts in the D&D mini-game of PC-building (which is a mini-game I enjoy a lot).</p><p></p><p>Otherwise, I'm all in favour of a campaigns where people play the race they want because that's what they want to play, not because they want the mechanical goodies that come with it. If people stop making non-human characters because "what's the point if there is no mechanical difference", then I question the relevance of having different races/species instead of just different packages of abilities.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9398012, member: 67296"] I would still play in such a campaign, but I'd find that [I]something[/I] is missing. While this is not mentioned in the OP, I assume we're talking about D&D here (this thread being in the D&D sub-forum) and in D&D, I expect some mechanical support to race/species. Not so much because I want moar powah, but because race/species is one of the main parts in the D&D mini-game of PC-building (which is a mini-game I enjoy a lot). Otherwise, I'm all in favour of a campaigns where people play the race they want because that's what they want to play, not because they want the mechanical goodies that come with it. If people stop making non-human characters because "what's the point if there is no mechanical difference", then I question the relevance of having different races/species instead of just different packages of abilities. [/QUOTE]
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Race Has No Mechanics. What do you play?
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