Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Race Level Restrictions. HELP PLEASE!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="santosud37" data-source="post: 9649911" data-attributes="member: 7048156"><p>Your thoughts and opinions are greatly appreciated! </p><p>I have 2 HIE Thieves and 2 HIE F/MUs that are from the B/X box sets that moved oved over to the 1st ed rules, which, for me work out properly. Changing the rules for these already mid- to high-level characters does not make much sense. I will have to check out the the 3rd or 4th ed rules like u said and figure out what to do with the Thieves. My F/MU HIE r going to the Ranger class next along with 1 female Lady ruler and I have extraordinary ideas for my other PCs that are already Heroes of Mystara and FR locations. As you said, I like the 1st ed Psionic ability rules much more than the Players Options book. I will have to get the Psionists Handbook probably to get a better idea on how to move that character over to that class because a 25th-30th MU doesn't get much better when u have all the spells of that class. I play fair with MUs having a 19 INT and that is all beyond the 18 max ability for a mortal PC. I have 1 PC with Psionics by roll and played that 1 PC a little differently than the rest. I want to dual class him to either Psionist or Chronomancer at some point after a few more quests of his homeworld with the other PCs. All the other PCs have their own route of levelling up and changing classes. I agree with u that Psionics is a rare thing to acquire and should never start out as a class. I think even Gary G was worried about this as well. He even disagreed with Psionics from the get-go. IMO, the Psionist class should only be reserved for those that already possess the ability. I also do not agree with the Wizard class this way as well. I think the separation of MUs, Illusionists, Clerics, and Druids is what I like MOST about 1st ed and the UA. Wizards being a combination of the 2 is fine but do not tell me u can become a Wizard before being in the other 2 classesof MU/ILllusionist with the same spells. 2nd ed is ridiculous in this. I played Everquest as well, and, even thr Developers there separated a MU and Wizards' spell abilities. Makes total sense for the AD&D creators would follow this instead of complicating it further.</p><p>As for the HIE Thieves, I am considering Dual-classing to Thief Acrobat or some related field to improve their abilities beyond just normal thieves. Like u said, they do not improve that much over time. However, they have a purpose in my campaigns.</p><p>I try not to get too complicated with rules and classes beyond what has been given bc I do not see a need for this with characters from the early 80s and my locations for campaigning. And this includes for the Inner and Outer planes of the AD&D Multi-verses. I think one loses sight of why they r playing to begin with by doing this. Just have Fun with what u have and rise up above the field of creativity. </p><p>I am currently building a Castle Fortress with the characters I have that includes within it 2 towns for an 8-mile Hex area and a Grand Duchy of over 12 8-mile hexes and rule 2nd only to the King of the land. I am a Thyatian in the Known World helping the cause of Good in Mystara. And in the Forgotten Realms doing the same. </p><p>I will take your insights from your experience and look into 3rd ed. I think 1st ed and UA actually have a lot of rules that make sense, i.e. Cavalier class before a Paladin class can come into existence, the explanation of the Barbarisn class, the changes to other classes and more details of the race/class limitations. I wpuld just like consistency and accuracy moreso than anythung.</p></blockquote><p></p>
[QUOTE="santosud37, post: 9649911, member: 7048156"] Your thoughts and opinions are greatly appreciated! I have 2 HIE Thieves and 2 HIE F/MUs that are from the B/X box sets that moved oved over to the 1st ed rules, which, for me work out properly. Changing the rules for these already mid- to high-level characters does not make much sense. I will have to check out the the 3rd or 4th ed rules like u said and figure out what to do with the Thieves. My F/MU HIE r going to the Ranger class next along with 1 female Lady ruler and I have extraordinary ideas for my other PCs that are already Heroes of Mystara and FR locations. As you said, I like the 1st ed Psionic ability rules much more than the Players Options book. I will have to get the Psionists Handbook probably to get a better idea on how to move that character over to that class because a 25th-30th MU doesn't get much better when u have all the spells of that class. I play fair with MUs having a 19 INT and that is all beyond the 18 max ability for a mortal PC. I have 1 PC with Psionics by roll and played that 1 PC a little differently than the rest. I want to dual class him to either Psionist or Chronomancer at some point after a few more quests of his homeworld with the other PCs. All the other PCs have their own route of levelling up and changing classes. I agree with u that Psionics is a rare thing to acquire and should never start out as a class. I think even Gary G was worried about this as well. He even disagreed with Psionics from the get-go. IMO, the Psionist class should only be reserved for those that already possess the ability. I also do not agree with the Wizard class this way as well. I think the separation of MUs, Illusionists, Clerics, and Druids is what I like MOST about 1st ed and the UA. Wizards being a combination of the 2 is fine but do not tell me u can become a Wizard before being in the other 2 classesof MU/ILllusionist with the same spells. 2nd ed is ridiculous in this. I played Everquest as well, and, even thr Developers there separated a MU and Wizards' spell abilities. Makes total sense for the AD&D creators would follow this instead of complicating it further. As for the HIE Thieves, I am considering Dual-classing to Thief Acrobat or some related field to improve their abilities beyond just normal thieves. Like u said, they do not improve that much over time. However, they have a purpose in my campaigns. I try not to get too complicated with rules and classes beyond what has been given bc I do not see a need for this with characters from the early 80s and my locations for campaigning. And this includes for the Inner and Outer planes of the AD&D Multi-verses. I think one loses sight of why they r playing to begin with by doing this. Just have Fun with what u have and rise up above the field of creativity. I am currently building a Castle Fortress with the characters I have that includes within it 2 towns for an 8-mile Hex area and a Grand Duchy of over 12 8-mile hexes and rule 2nd only to the King of the land. I am a Thyatian in the Known World helping the cause of Good in Mystara. And in the Forgotten Realms doing the same. I will take your insights from your experience and look into 3rd ed. I think 1st ed and UA actually have a lot of rules that make sense, i.e. Cavalier class before a Paladin class can come into existence, the explanation of the Barbarisn class, the changes to other classes and more details of the race/class limitations. I wpuld just like consistency and accuracy moreso than anythung. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Race Level Restrictions. HELP PLEASE!
Top