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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Race Level Restrictions. HELP PLEASE!
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<blockquote data-quote="GM Lent" data-source="post: 9651151" data-attributes="member: 6798775"><p>As others have approached the level limits question, I'm going to focus on psionics.</p><p></p><p>The <em>Complete Psionics Handbook</em> has a completely different mechanic for running the abilities than the <em>Skills & Powers</em> book does. In fact, the <em>Skills & Powers</em> book was a deliberate revision to the 2e psionics rules, published in conjunction with the revised Dark Sun box set. The <em>Complete Psionics Handbook</em> is stil necessary for descriptions and effects for many of the powers, though (see below).</p><p></p><p>In a nutshell, the original 2e psionics rules, from the <em>Complete Psionics Handbook</em>, are a proficiency-based system, by which I mean the powers work, mechanically, the same way nonweapon proficiencies do. In the revision found in the revised Dark Sun box set and the <em>Skills & Powers book</em>, they changed it so that psionics work using the combat mechanics instead.</p><p></p><p>As mentioned in the intro to the Psionics Section in <em>Skills & Powers</em>, they eliminated the Metapsionics discipline. Some of the powers, such as Aura Alteration and Mind Bar, were moved to other disciplines, but many, including AFAICT Empower, simply vanished. The Psionic Power Summary tables, starting on page 175 of <em>Skills & Powers</em>, list all the available powers and indicates whether the power's effect has been changed in the book.</p><p></p><p>It was all confusing at the time and is still confusing now, since if you're using <em>Skills & Powers</em> you still need the <em>Complete Psionics Handbook</em> (as well as <em>Dragon Kings</em> and <em>The Will and the Way</em>, both of which are Dark Sun supplements) for descriptions of many of the powers. Of course, if you're cool with the proficiency-based mechanics, you can just use the <em>Complete Psionics Handbook</em> (plus the two Dark Sun books if you like).</p></blockquote><p></p>
[QUOTE="GM Lent, post: 9651151, member: 6798775"] As others have approached the level limits question, I'm going to focus on psionics. The [I]Complete Psionics Handbook[/I] has a completely different mechanic for running the abilities than the [I]Skills & Powers[/I] book does. In fact, the [I]Skills & Powers[/I] book was a deliberate revision to the 2e psionics rules, published in conjunction with the revised Dark Sun box set. The [I]Complete Psionics Handbook[/I] is stil necessary for descriptions and effects for many of the powers, though (see below). In a nutshell, the original 2e psionics rules, from the [I]Complete Psionics Handbook[/I], are a proficiency-based system, by which I mean the powers work, mechanically, the same way nonweapon proficiencies do. In the revision found in the revised Dark Sun box set and the [I]Skills & Powers book[/I], they changed it so that psionics work using the combat mechanics instead. As mentioned in the intro to the Psionics Section in [I]Skills & Powers[/I], they eliminated the Metapsionics discipline. Some of the powers, such as Aura Alteration and Mind Bar, were moved to other disciplines, but many, including AFAICT Empower, simply vanished. The Psionic Power Summary tables, starting on page 175 of [I]Skills & Powers[/I], list all the available powers and indicates whether the power's effect has been changed in the book. It was all confusing at the time and is still confusing now, since if you're using [I]Skills & Powers[/I] you still need the [I]Complete Psionics Handbook[/I] (as well as [I]Dragon Kings[/I] and [I]The Will and the Way[/I], both of which are Dark Sun supplements) for descriptions of many of the powers. Of course, if you're cool with the proficiency-based mechanics, you can just use the [I]Complete Psionics Handbook[/I] (plus the two Dark Sun books if you like). [/QUOTE]
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