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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Race Level Restrictions. HELP PLEASE!
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<blockquote data-quote="Gus L" data-source="post: 9651398" data-attributes="member: 7045072"><p>I think one of the best things you can do in using AD&D or OD&D is recognize that you will run into rules voids and contradictions ... even within the same edition. Acknowledging this and accepting that any game with these systems will be a "table version" rather then some authoritative one is key to moving forward. In the specific case of demi-human level limits the point is to decide what you and your players want. How important are demihumans to the game? </p><p></p><p>Same with psionics. the rules for them have always been a weird messy add on and it's going to be up to the table that uses them to sort them out: even just replacing monster psionics with spell like abilities and player ones with the magic-user class (my own personal preference). </p><p></p><p>So becoming comfortable with kludge and with deciding how you want to play things as a referee is the only real solution here.</p><p></p><p>Finally, my own experience has always been that by the time things like demihuman level limits kick in the game world and the player characters are pretty well intertwined and the rules aren't doing as much work anymore. A 15th plus level character in an old system will have been around for years. The powers and abilities they get from the stuff they've plundered will far outweigh those they have from levelling itself. Level limits aren't something to fret about until they're actually there - and usually some in game solution (a quest for the lost crown of dwarven lordship etc.) will usually present itself as a solution just because of the amount of game world that has developed in the past 100 plus sessions.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9651398, member: 7045072"] I think one of the best things you can do in using AD&D or OD&D is recognize that you will run into rules voids and contradictions ... even within the same edition. Acknowledging this and accepting that any game with these systems will be a "table version" rather then some authoritative one is key to moving forward. In the specific case of demi-human level limits the point is to decide what you and your players want. How important are demihumans to the game? Same with psionics. the rules for them have always been a weird messy add on and it's going to be up to the table that uses them to sort them out: even just replacing monster psionics with spell like abilities and player ones with the magic-user class (my own personal preference). So becoming comfortable with kludge and with deciding how you want to play things as a referee is the only real solution here. Finally, my own experience has always been that by the time things like demihuman level limits kick in the game world and the player characters are pretty well intertwined and the rules aren't doing as much work anymore. A 15th plus level character in an old system will have been around for years. The powers and abilities they get from the stuff they've plundered will far outweigh those they have from levelling itself. Level limits aren't something to fret about until they're actually there - and usually some in game solution (a quest for the lost crown of dwarven lordship etc.) will usually present itself as a solution just because of the amount of game world that has developed in the past 100 plus sessions. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Race Level Restrictions. HELP PLEASE!
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