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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Race Matters more in 4e?
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<blockquote data-quote="Dykstrav" data-source="post: 3711090" data-attributes="member: 40522"><p>I never dug the half-elf as a Charisma-based race either. In fact, my own setting treats half-elves as an undesirable non-person caste that's often enslaved or otherwise exploited. At best, half-elves are quietly ignored on the fringes of society. Sure, it's not "fair," but I honestly think it's a bit more plausible than being widely accepted everywhere for a mixed breed character.</p><p></p><p>What I'd really like to see is something like the mixed species treatment in the LUG <em>Star Trek</em> game. You could have any two parentages you wanted (Cardassian/Klingon if you wanted, it was all good). What this benefit allowed you to do is pick the best options from the two sets. If you did it this way in 4E, you could let people pick a mix of racial abilites from any two races. </p><p></p><p>If we did this as a quick house rule to 3.5, we see that humans basically get two racial features: extra skill points and an extra feat. Elves get four major abilities that differ from humans: immunity to sleep and a bonus on some saves, low-light vision, some weapon proficiencies, and bonuses (and a free check) on some skills. So you could make a half-elf by picking one of the two human abilities and two of the four elf abilities. I'd let the player decide on their own if they wanted the ability score adjustment, as these adjustments are balanced in and of themselves.</p><p></p><p>But while this approach may "make sense," it's a bit more complicated than just treating them as seperate races. I'm also afraid that it'd encourage more min-maxing as someone tried to make a dwarf/orc crossbreed in an attempt to get a Strength and Constitution bonus. Still an interesting idea though...</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3711090, member: 40522"] I never dug the half-elf as a Charisma-based race either. In fact, my own setting treats half-elves as an undesirable non-person caste that's often enslaved or otherwise exploited. At best, half-elves are quietly ignored on the fringes of society. Sure, it's not "fair," but I honestly think it's a bit more plausible than being widely accepted everywhere for a mixed breed character. What I'd really like to see is something like the mixed species treatment in the LUG [I]Star Trek[/I] game. You could have any two parentages you wanted (Cardassian/Klingon if you wanted, it was all good). What this benefit allowed you to do is pick the best options from the two sets. If you did it this way in 4E, you could let people pick a mix of racial abilites from any two races. If we did this as a quick house rule to 3.5, we see that humans basically get two racial features: extra skill points and an extra feat. Elves get four major abilities that differ from humans: immunity to sleep and a bonus on some saves, low-light vision, some weapon proficiencies, and bonuses (and a free check) on some skills. So you could make a half-elf by picking one of the two human abilities and two of the four elf abilities. I'd let the player decide on their own if they wanted the ability score adjustment, as these adjustments are balanced in and of themselves. But while this approach may "make sense," it's a bit more complicated than just treating them as seperate races. I'm also afraid that it'd encourage more min-maxing as someone tried to make a dwarf/orc crossbreed in an attempt to get a Strength and Constitution bonus. Still an interesting idea though... [/QUOTE]
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Race Matters more in 4e?
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