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General Tabletop Discussion
*Pathfinder & Starfinder
Race Restriction House Rule?
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<blockquote data-quote="Shin Okada" data-source="post: 5273642" data-attributes="member: 1956"><p>Well, as a DM I do not ban any of the 4e races as long as they are official "PC version". I mean, I don't allow Bugbear, I didn't allow Drow, Warforged or Minotaur until they actually appear in FRPG, EPG, or PHB3. That is mainly because, as the authors themselves are writing, those "race" stats in MM were not meant to be used as PCs and thus not play-tested enough.</p><p></p><p>Now, all the "PC version" races are legal in my games. Still I see a lot of Human PCs played. Indeed, Human is one of the best choice even for power gamers. No other race have additional L1 at-will attack power, additional feat, additional skill, & the highest NAD is powerful.</p><p></p><p>Sometimes, people picks up a "strange" race mainly because their stats or racial power match to the build they want to play. But I don't think that is a bad thing at all. Usually there are more than 1 candidate races for a certain type of build (in almost all the cases, at least human can be at least "another option"). So at least, my players are not "forced" to play a race which they don't want to play, just because that race is the best for the character build they want to pursue.</p><p></p><p>Also, I don't see any problem even if an adventuring party is composed only of inhuman races, as long as my players are enjoy playing them. PCs are special heroes, not the common people. Then, what's wrong with they are being inhuman?</p><p></p><p>At this moment, I see no advantage on restricting PC races (sans for those monsters who are not-yet-meant to be played as PCs).</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5273642, member: 1956"] Well, as a DM I do not ban any of the 4e races as long as they are official "PC version". I mean, I don't allow Bugbear, I didn't allow Drow, Warforged or Minotaur until they actually appear in FRPG, EPG, or PHB3. That is mainly because, as the authors themselves are writing, those "race" stats in MM were not meant to be used as PCs and thus not play-tested enough. Now, all the "PC version" races are legal in my games. Still I see a lot of Human PCs played. Indeed, Human is one of the best choice even for power gamers. No other race have additional L1 at-will attack power, additional feat, additional skill, & the highest NAD is powerful. Sometimes, people picks up a "strange" race mainly because their stats or racial power match to the build they want to play. But I don't think that is a bad thing at all. Usually there are more than 1 candidate races for a certain type of build (in almost all the cases, at least human can be at least "another option"). So at least, my players are not "forced" to play a race which they don't want to play, just because that race is the best for the character build they want to pursue. Also, I don't see any problem even if an adventuring party is composed only of inhuman races, as long as my players are enjoy playing them. PCs are special heroes, not the common people. Then, what's wrong with they are being inhuman? At this moment, I see no advantage on restricting PC races (sans for those monsters who are not-yet-meant to be played as PCs). [/QUOTE]
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