Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race Restriction House Rule?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5274172"><p>You can phrase it or call it whatever you like, but the end result is now that instead of something unique, creative, and interesting, you have something less. And less is always less than more, meaning you're working with less.</p><p></p><p>Take your same character, lets say you want to play a cowardly, but talkative fire-sorcerer, but you also want it to be dragonborn.</p><p></p><p>Trade the +str for +int, reduce the height of your character, introduce a background that your dragonborn was the runt of a family, and so they developed smarts and a quick wit, but they were weak so they were treated as less valuable. Thus your character has a complex, based on his actual physical form, his history, and his class. </p><p></p><p>Yes, there are specific limitations in the book as to what a dragonborn <em>should</em> be like, but as it also says, everyone is their own person, so just because a dragonborn <em>should</em> be good and honorable and proud and strong doesn't mean they <em>must</em> be.</p><p></p><p>The error in seeing humans as being able to fit into any role is a common error. They can, but so can everyone else. If you want to RP a group of "generic people" who have an adventure, great, but the most fun adventuring groups are the ones that are the most unique. Which is why IMO, instead of cutting down something interesting into something mundane, it's better to limit sheer numbers, maybe rotate out each campaign so that one guy doesn't have all the fun.</p><p></p><p></p><p></p><p>Indeed, though I agree there are obvious places that two dragonborn, a crystal-person and a minotaur. But this can be factored into a game at the start, you're all a bunch of joes who have been talking big and someone finally told you to put up or stuff it. Maybe there's one tiefling in the group, maybe there's one drow you run into along the way. </p><p></p><p></p><p>In the end, I'd like to finish it up with saying that not everyone is good at RPing a complicated background, but still want to play an interesting race. They use that interesting race as a stepping stone to better role playing, a framework for how their character acts and sounds. So if your group is experienced, go ahead and make people play "weird people" instead of "weird races", but if not, be understanding that some people need that structure, and some people just enjoy it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5274172"] You can phrase it or call it whatever you like, but the end result is now that instead of something unique, creative, and interesting, you have something less. And less is always less than more, meaning you're working with less. Take your same character, lets say you want to play a cowardly, but talkative fire-sorcerer, but you also want it to be dragonborn. Trade the +str for +int, reduce the height of your character, introduce a background that your dragonborn was the runt of a family, and so they developed smarts and a quick wit, but they were weak so they were treated as less valuable. Thus your character has a complex, based on his actual physical form, his history, and his class. Yes, there are specific limitations in the book as to what a dragonborn [I]should[/I] be like, but as it also says, everyone is their own person, so just because a dragonborn [I]should[/I] be good and honorable and proud and strong doesn't mean they [I]must[/I] be. The error in seeing humans as being able to fit into any role is a common error. They can, but so can everyone else. If you want to RP a group of "generic people" who have an adventure, great, but the most fun adventuring groups are the ones that are the most unique. Which is why IMO, instead of cutting down something interesting into something mundane, it's better to limit sheer numbers, maybe rotate out each campaign so that one guy doesn't have all the fun. Indeed, though I agree there are obvious places that two dragonborn, a crystal-person and a minotaur. But this can be factored into a game at the start, you're all a bunch of joes who have been talking big and someone finally told you to put up or stuff it. Maybe there's one tiefling in the group, maybe there's one drow you run into along the way. In the end, I'd like to finish it up with saying that not everyone is good at RPing a complicated background, but still want to play an interesting race. They use that interesting race as a stepping stone to better role playing, a framework for how their character acts and sounds. So if your group is experienced, go ahead and make people play "weird people" instead of "weird races", but if not, be understanding that some people need that structure, and some people just enjoy it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race Restriction House Rule?
Top