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General Tabletop Discussion
*Pathfinder & Starfinder
Race Restriction House Rule?
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<blockquote data-quote="Merkuri" data-source="post: 5274317" data-attributes="member: 41321"><p>Perhaps you and I have different playstyles, but I don't see why playing a human with a weird background is any less fun than playing a weird race with a "normal" (for that race) background. Each of them can have the same amount of character and RP possibilities.</p><p></p><p>When I was in high school I found that I hated playing humans, but as I got older I found that I gravitated less and less towards the real races and found myself playing almost exclusively humans. I honestly don't know what changed, but the characters I envisions suddenly all defaulted to human and I didn't make them other races unless I had a specific reason. They were all very different humans, and had background just as interesting (if not moreso) than the demihumans I played earlier in my roleplaying life.</p><p></p><p>When 4e came out and the race you played had a bigger mechanical difference I found myself wanting to play different races again, but only for the mechanical goodies - the crunch, not the flavor. I'm playing a Wilden Invoker now, but I nearly re-skinned her as an old crone witch (human) instead of a holy tree creature. </p><p></p><p>Personally, I like the challenge of taking a set of abilities and powers and trying to figure out what else this could be other than what's written in the book. I'm a firm believer that flavor and crunch should not be locked together and that one should be allowed to toss out the flavor and replace it with whatever you want as long as it makes sense with the crunch you're using. </p><p></p><p>So if my DM told me, "You can use the stats of whatever race you want, but you can only be human, dwarf, or elf," I'd be fine with that, and I'd probably even be looking forward to the challenge of coming up with a new flavor for whatever oddball race I pick.</p><p></p><p>In the end, every D&D race is really just a human in a funny hat. The difference is in how big of a hat it is. Were any D&D race to be really not human - I'm talking really and truly alien - it would probably not be a fun character to play for more than a session or two because it would be impossible to relate to.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5274317, member: 41321"] Perhaps you and I have different playstyles, but I don't see why playing a human with a weird background is any less fun than playing a weird race with a "normal" (for that race) background. Each of them can have the same amount of character and RP possibilities. When I was in high school I found that I hated playing humans, but as I got older I found that I gravitated less and less towards the real races and found myself playing almost exclusively humans. I honestly don't know what changed, but the characters I envisions suddenly all defaulted to human and I didn't make them other races unless I had a specific reason. They were all very different humans, and had background just as interesting (if not moreso) than the demihumans I played earlier in my roleplaying life. When 4e came out and the race you played had a bigger mechanical difference I found myself wanting to play different races again, but only for the mechanical goodies - the crunch, not the flavor. I'm playing a Wilden Invoker now, but I nearly re-skinned her as an old crone witch (human) instead of a holy tree creature. Personally, I like the challenge of taking a set of abilities and powers and trying to figure out what else this could be other than what's written in the book. I'm a firm believer that flavor and crunch should not be locked together and that one should be allowed to toss out the flavor and replace it with whatever you want as long as it makes sense with the crunch you're using. So if my DM told me, "You can use the stats of whatever race you want, but you can only be human, dwarf, or elf," I'd be fine with that, and I'd probably even be looking forward to the challenge of coming up with a new flavor for whatever oddball race I pick. In the end, every D&D race is really just a human in a funny hat. The difference is in how big of a hat it is. Were any D&D race to be really not human - I'm talking really and truly alien - it would probably not be a fun character to play for more than a session or two because it would be impossible to relate to. [/QUOTE]
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Race Restriction House Rule?
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