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General Tabletop Discussion
*Pathfinder & Starfinder
Race Restriction House Rule?
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<blockquote data-quote="hafrogman" data-source="post: 5275645" data-attributes="member: 8858"><p>I expect you'd find that the way people design their characters is very much tied to their personalities and play styles. I'm a very visual person, so I like having pictures of my characters. Given that I'm a terrible artist (and can't stand, "I look like this, but different"), this means I find a picture first and design a character to match. This tends towards a lot of humans and closely human (elf, dwarf, half-elf, halfling, etc.) races, as there's just a lot more art like that out there.</p><p></p><p>I think the original question boils down to a question of who you're playing with. But the system as it is seems pretty loose, not much of a limit. If they want to be a motley crew, you'll end up with exactly the limits. Unless your group is very large this'll be something like three out of five being uncommon or rare. Doesn't seem very restrictive at all.</p><p></p><p>Friction tends to arise from differences. It's always a little odd if I'm the lone human in a sea of half-dragon quicklings and were-wombats and suchforth. If you have a story you want to tell that involves the players existing within a society, ask them to work with you and pick races to match. If all your players each want to be one of a kind misfits, the last of a dying race, work with them and tell a story about the most unlikely assortment of creatures to ever hold a sword. Switch back and forth between the styles as it suits your group.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5275645, member: 8858"] I expect you'd find that the way people design their characters is very much tied to their personalities and play styles. I'm a very visual person, so I like having pictures of my characters. Given that I'm a terrible artist (and can't stand, "I look like this, but different"), this means I find a picture first and design a character to match. This tends towards a lot of humans and closely human (elf, dwarf, half-elf, halfling, etc.) races, as there's just a lot more art like that out there. I think the original question boils down to a question of who you're playing with. But the system as it is seems pretty loose, not much of a limit. If they want to be a motley crew, you'll end up with exactly the limits. Unless your group is very large this'll be something like three out of five being uncommon or rare. Doesn't seem very restrictive at all. Friction tends to arise from differences. It's always a little odd if I'm the lone human in a sea of half-dragon quicklings and were-wombats and suchforth. If you have a story you want to tell that involves the players existing within a society, ask them to work with you and pick races to match. If all your players each want to be one of a kind misfits, the last of a dying race, work with them and tell a story about the most unlikely assortment of creatures to ever hold a sword. Switch back and forth between the styles as it suits your group. [/QUOTE]
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Race Restriction House Rule?
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