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Race to the Yellow Lotus
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<blockquote data-quote="Kordeth" data-source="post: 2012541" data-attributes="member: 5036"><p>As the author of RttYL, I'd like to address a few of the points in your review:</p><p></p><p>1) Yes, this is predominantly intended as a sequel to The Lost Outpost. There are 5 suggestions on how to start the adventure if it isn't being run as a sequel.</p><p></p><p>2) As for the attack's ECL--I have no idea how that was determined to be 8. That sidebar was added by others during the editing process. I agree that it does seem a little low, but remember that it's strongly suggested that the PCs thin out the orcs first. Addressing your concern about the initiates, they are considered 1st-level characters as per the rules on 1st-level multiclassing. Coupled with the novices and the tutors, as well as a group of 4th-5th level PCs, there really shouldn't be much of a problem--in fact, in playtests of this adventure, the orcs were decimated fairly quickly.</p><p></p><p>3) I'm not entirely sure what you're referring to when you speak of describing PC actions in text boxes and deus ex machina--admittedly, dropping the PCs into the goblin warrens was a bit forced, but that's the only example of anything like that I can think of. I'm surprised you found the adventure too railroading, since my biggest concern while writing it was that the adventure was TOO open-ended, and didn't give the PCs enough direction.</p><p></p><p>Well, that's all I have to say in my own defense--you are, of course, entitled to your opinion, but then again, so am I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm sorry you didn't enjoy playing it as much as I enjoyed writing it.</p><p></p><p>3)</p></blockquote><p></p>
[QUOTE="Kordeth, post: 2012541, member: 5036"] As the author of RttYL, I'd like to address a few of the points in your review: 1) Yes, this is predominantly intended as a sequel to The Lost Outpost. There are 5 suggestions on how to start the adventure if it isn't being run as a sequel. 2) As for the attack's ECL--I have no idea how that was determined to be 8. That sidebar was added by others during the editing process. I agree that it does seem a little low, but remember that it's strongly suggested that the PCs thin out the orcs first. Addressing your concern about the initiates, they are considered 1st-level characters as per the rules on 1st-level multiclassing. Coupled with the novices and the tutors, as well as a group of 4th-5th level PCs, there really shouldn't be much of a problem--in fact, in playtests of this adventure, the orcs were decimated fairly quickly. 3) I'm not entirely sure what you're referring to when you speak of describing PC actions in text boxes and deus ex machina--admittedly, dropping the PCs into the goblin warrens was a bit forced, but that's the only example of anything like that I can think of. I'm surprised you found the adventure too railroading, since my biggest concern while writing it was that the adventure was TOO open-ended, and didn't give the PCs enough direction. Well, that's all I have to say in my own defense--you are, of course, entitled to your opinion, but then again, so am I. :) I'm sorry you didn't enjoy playing it as much as I enjoyed writing it. 3) [/QUOTE]
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