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Race: T'yevat
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<blockquote data-quote="AlmirEldignor" data-source="post: 6624676" data-attributes="member: 6795736"><p>This is a race I invented for the setting I used in one of my games.</p><p></p><p>T'Yevat - Sentient Penguins</p><p>The t'yevat are a race of sentient penguin-like creatures, although they are not truly penguins. Many t'yevat actually have "fingers" instead of flippers, and are often more muscular than normal penguins. Their primary export is rimesteel, a kind of glass-like metal that is almost as hard as adamantine. Only the t'yevat know how to find rimesteel under the ice sheets and glaciers of the north, and only they know how mine it. They trade the metal, along with carvings, jewelry, and other craft goods, to the humans of Snowstar in exchange for things like wood and fruits and vegetables, which are very rare in the north. Their leaders often bear weapons and jewelry made of rimesteel, usually carved into ice-like shapes and styles. They don't have what most people would consider to be government, and most individuals work independently. Crime is very rare, and those who commit one are exiled south, to find a way to live among the other races. This is often difficult for them, as they are incapable of speaking the languages of other races, just as other races are incapable of speaking theirs. During trade negotiations, the t'yevat must usually write out their side of the conversation on slates, or even use gestures and hand signs to convey meaning, as finding non-t'yevat who understand the language is rare.</p><p></p><p><strong><span style="font-size: 12px">Traits</span></strong></p><p><strong>Ability Score Increase:</strong> Your Charisma score increases by 1, and your Constitution score increases by 2.</p><p><strong>Age:</strong> T'Yevat are considered adults at age 4, and generally live to be around 25.</p><p><strong>Alignment:</strong> T'yevat are a loosely organized people, with no real government or leadership. Each individual works by his or herself to the greatest good of the tribe and the village. This lead to a strong chaotic bent, but not necessarily towards needless anarchy.</p><p><strong>Size:</strong> T'yevat grow to be about two and a half to three feet tall. Your size is Small.</p><p><strong>Speed:</strong> Your base walking speed is 20. If you are on a smooth or slippery surface such as ice and you are not wearing armour, your speed is 40. You have a swimming speed of 40.</p><p><strong>Language:</strong> You speak T'yevat, and you read and write Common.</p><p><strong>Cold Adaptation:</strong> You are naturally adapted to cold climates, and you are resistant to Cold damage.</p><p><strong>Animal Nature:</strong> T'yevat are affected by spells that target animals, and are not considered humanoids.</p><p><strong>Hold Breath:</strong> You can hold your breath 4 times longer than a human.</p><p><strong>Penguin Magic:</strong> At 1st level you know the ray of frost cantrip. At 3rd level you can cast speak with animals once per day. At 5th level you can cast sleet storm once per day as a 3rd-level spell.</p></blockquote><p></p>
[QUOTE="AlmirEldignor, post: 6624676, member: 6795736"] This is a race I invented for the setting I used in one of my games. T'Yevat - Sentient Penguins The t'yevat are a race of sentient penguin-like creatures, although they are not truly penguins. Many t'yevat actually have "fingers" instead of flippers, and are often more muscular than normal penguins. Their primary export is rimesteel, a kind of glass-like metal that is almost as hard as adamantine. Only the t'yevat know how to find rimesteel under the ice sheets and glaciers of the north, and only they know how mine it. They trade the metal, along with carvings, jewelry, and other craft goods, to the humans of Snowstar in exchange for things like wood and fruits and vegetables, which are very rare in the north. Their leaders often bear weapons and jewelry made of rimesteel, usually carved into ice-like shapes and styles. They don't have what most people would consider to be government, and most individuals work independently. Crime is very rare, and those who commit one are exiled south, to find a way to live among the other races. This is often difficult for them, as they are incapable of speaking the languages of other races, just as other races are incapable of speaking theirs. During trade negotiations, the t'yevat must usually write out their side of the conversation on slates, or even use gestures and hand signs to convey meaning, as finding non-t'yevat who understand the language is rare. [B][SIZE=3]Traits[/SIZE][/B] [B]Ability Score Increase:[/B] Your Charisma score increases by 1, and your Constitution score increases by 2. [B]Age:[/B] T'Yevat are considered adults at age 4, and generally live to be around 25. [B]Alignment:[/B] T'yevat are a loosely organized people, with no real government or leadership. Each individual works by his or herself to the greatest good of the tribe and the village. This lead to a strong chaotic bent, but not necessarily towards needless anarchy. [B]Size:[/B] T'yevat grow to be about two and a half to three feet tall. Your size is Small. [B]Speed:[/B] Your base walking speed is 20. If you are on a smooth or slippery surface such as ice and you are not wearing armour, your speed is 40. You have a swimming speed of 40. [B]Language:[/B] You speak T'yevat, and you read and write Common. [B]Cold Adaptation:[/B] You are naturally adapted to cold climates, and you are resistant to Cold damage. [B]Animal Nature:[/B] T'yevat are affected by spells that target animals, and are not considered humanoids. [B]Hold Breath:[/B] You can hold your breath 4 times longer than a human. [B]Penguin Magic:[/B] At 1st level you know the ray of frost cantrip. At 3rd level you can cast speak with animals once per day. At 5th level you can cast sleet storm once per day as a 3rd-level spell. [/QUOTE]
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