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Races and Ages - Balancing Short-lived and Long-lived
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<blockquote data-quote="Herremann the Wise" data-source="post: 5606273" data-attributes="member: 11300"><p>True although for me hit points, as long as they are separated from physical damage are fine to be abstracted together (but that is for a different thread<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>Perhaps it is foolish and in regards to Elves, it is unfair to assume that they will fritter away their early years nourished on nothing more than elfbread and honey. Surely there will be some that will take greater advantage of their years to focus on particular things. To only present the frittering option to players seems to be doing the race a disservice. But what further options to offer without having every optimizer playing an elvish something?</p><p></p><p>Indeed; in investing in the Tolkien elf, we have surely burdened ourselves with a lot of stuff - but a lot of stuff that richly resonates "fantasy and magic" in the worlds a lot of us create. To cheat the Elvish race of this heritage again in the name of simplicity is perhaps doing them a disservice. If players fail to roleplay three centuries of life, is it because they are being lazy or because there are not enough mechanical footholds to roleplay off of? I think that can sometimes be the problem with the fluff-only approach... when the dice get rolling and the XP stacks up, the character's narrative can quickly get lost.</p><p></p><p>This is the danger when you make playing an older wiser elf more appealing than a younger one.</p><p></p><p>Selective rules that are rich in flavour and carry just enough mechanical weight seems a very good approach. I like this; definitely something to build from.</p><p></p><p>Thanks for the input - you have got me thinking and that is what these boards are for so thank you. I must spread a little more love before I can XP you unfortunately. I'm getting there though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5606273, member: 11300"] True although for me hit points, as long as they are separated from physical damage are fine to be abstracted together (but that is for a different thread;)). Perhaps it is foolish and in regards to Elves, it is unfair to assume that they will fritter away their early years nourished on nothing more than elfbread and honey. Surely there will be some that will take greater advantage of their years to focus on particular things. To only present the frittering option to players seems to be doing the race a disservice. But what further options to offer without having every optimizer playing an elvish something? Indeed; in investing in the Tolkien elf, we have surely burdened ourselves with a lot of stuff - but a lot of stuff that richly resonates "fantasy and magic" in the worlds a lot of us create. To cheat the Elvish race of this heritage again in the name of simplicity is perhaps doing them a disservice. If players fail to roleplay three centuries of life, is it because they are being lazy or because there are not enough mechanical footholds to roleplay off of? I think that can sometimes be the problem with the fluff-only approach... when the dice get rolling and the XP stacks up, the character's narrative can quickly get lost. This is the danger when you make playing an older wiser elf more appealing than a younger one. Selective rules that are rich in flavour and carry just enough mechanical weight seems a very good approach. I like this; definitely something to build from. Thanks for the input - you have got me thinking and that is what these boards are for so thank you. I must spread a little more love before I can XP you unfortunately. I'm getting there though. :D Best Regards Herremann the Wise [/QUOTE]
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