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<blockquote data-quote="Kinneus" data-source="post: 4787951" data-attributes="member: 48215"><p>I'm getting together with my (<em>extremely</em> casual) group of players to DM a game this weekend. It's the first time we're playing since PHB2 came out, so I wanted to give them the option of making a shiny new character with the new class and race options. Since I'm the only person in the group who owns PHB2 (or even PHB for that matter), I had to explain them quickly to the rest of the group so they'd be ready for gameday. So I wrote up this quick list over an e-mail. Let me know what you think, or if I missed any major points.</p><p>-----------------------------------------</p><p>CLASSES:</p><p></p><p>Avenger- Divine Striker. A cross between the paladin and a rogue, or kind of like that secret society of assassins from that crappy 'Wanted' movie we all saw. All about stealth, accuracy, and hunting down a single foe ruthlessly.</p><p></p><p>Barbarian- Primal Striker. Warriors that wield big-ass weapons and charge around in a blind rage. Melee fighters that do crazy high damage.</p><p></p><p>Bard- Arcane Leader. A D&D classic... guys that go into a dungeon and sing at ogres. Sing at them until they're dead. Can fight in melee or at range, and are good at healing and re-positioning allies on the battlefield.</p><p></p><p>Cleric- Divine Leader. These guys are the best healers in the game, and blast undead like nobody's business.</p><p></p><p>Druid- Primal Controller. They cast spells like a wizard, but have the ability to turn into an animal and fight at close-range if they so choose.</p><p></p><p>Fighter- Martial Defender. The classic warrior, with heavy armor and big scary weapons. Are very good at 'locking down' enemies, preventing them from attacking allies.</p><p></p><p>Invoker- Divine Controller. Almost exactly like a Wizard, except their spells have a distinctly 'holy' flavor.</p><p></p><p>Paladin- Divine Defender. Like a mix between a Fighter and a Cleric. Heavy armor, holy spells, healing.</p><p></p><p>Ranger- Martial Striker. Comes in two flavors; bow ranger and two-blade ranger. Both kick butt, and both do very good damage.</p><p></p><p>Rogue- Martial Striker. Sneaky buggers that do insanely high damage while flanking.</p><p></p><p>Shaman- Primal Leader. Probably the most complicated of the new classes, the Shaman has a 'spirit animal' that follows him around, and all his powers flow through that spirit animal. It's kind of like controlling two different characters at once. Fun, but really complex.</p><p></p><p>Sorcerer- Arcane Striker. Comes in two flavors; the wild sorcerer who attacks with raw chaos, and the dragon sorcerer, who is descended from dragons. I highly recommend the dragon sorcerer for Joe... it's a lot like the dragonborn warlock he's been playing, but even more awesome.</p><p></p><p>Warden- Primal Defender. Sort of like a mix between the Fighter and Druid. Good at defending allies, and for their Dailies, they can assume the form of certain animals or nature spirits.</p><p></p><p>Warlock- Arcane Striker. Creepy magickers that make Faustian deals with evil entities, and float around cursing people and blasting stuff.</p><p></p><p>Warlord- Martial Leader. Sort of like a Fighter, but specializes in healing, buffing, and assisting allies. Best known for giving up their own attacks to let allies make extra attacks.</p><p></p><p>Wizard- Arcane Controller. Gandalf. 'Nuff said.</p><p></p><p>RACES:</p><p></p><p>Deva- Half-angels with blue skin. Look kind of like Dr. Manhattan. Make good avengers, clerics, invokers, and wizards.</p><p></p><p>Dragonborn- Dragonmen. Make good paladins, barbarians, dragon sorcerers, and warlords.</p><p></p><p>Dwarf- Pretty much exactly as they are from LotR. Make good clerics, shaman, druids, wardens, and invokers.</p><p></p><p>Eladrin- Half-faerie, or you could think of them as 'high elves'. Make good wizards, rogues, and warlocks.</p><p></p><p>Elf- More outdoorsy than standard Tolkien elves. Make good rangers, avengers, shaman and druids.</p><p></p><p>Gnome- Like halflings, but more magic-oriented. Make good bards, warlocks, sorcerers and wizards.</p><p></p><p>Goliath- Like the Thing from the fantastic four (but not orange... unless you want him to be), but with a tribalistic culture. Make good barbarians, fighters, and warden.</p><p></p><p>Half-Elf- A human and an elf got jiggy with it, and crapped this out. Make good bards, warlocks, sorcerers, and paladins.</p><p></p><p>Halfling- Not quite as wussy as they were in LotR. Make good rogues, rangers, wild sorcerers and warlocks.</p><p></p><p>Half-Orc- Part human, part orc. Make good barbarians, fighters, rangers and rogues.</p><p></p><p>Human- Regular dudes. Make adequate everythings.</p><p></p><p>Shifter- The closest thing you get to a werewolf. Make good druids, fighters, rangers, wardens, paladins, shaman and clerics.</p><p></p><p>Tiefling- Half-demon. Make good bards, warlocks, warlords and sorcerers.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 4787951, member: 48215"] I'm getting together with my ([I]extremely[/I] casual) group of players to DM a game this weekend. It's the first time we're playing since PHB2 came out, so I wanted to give them the option of making a shiny new character with the new class and race options. Since I'm the only person in the group who owns PHB2 (or even PHB for that matter), I had to explain them quickly to the rest of the group so they'd be ready for gameday. So I wrote up this quick list over an e-mail. Let me know what you think, or if I missed any major points. ----------------------------------------- CLASSES: Avenger- Divine Striker. A cross between the paladin and a rogue, or kind of like that secret society of assassins from that crappy 'Wanted' movie we all saw. All about stealth, accuracy, and hunting down a single foe ruthlessly. Barbarian- Primal Striker. Warriors that wield big-ass weapons and charge around in a blind rage. Melee fighters that do crazy high damage. Bard- Arcane Leader. A D&D classic... guys that go into a dungeon and sing at ogres. Sing at them until they're dead. Can fight in melee or at range, and are good at healing and re-positioning allies on the battlefield. Cleric- Divine Leader. These guys are the best healers in the game, and blast undead like nobody's business. Druid- Primal Controller. They cast spells like a wizard, but have the ability to turn into an animal and fight at close-range if they so choose. Fighter- Martial Defender. The classic warrior, with heavy armor and big scary weapons. Are very good at 'locking down' enemies, preventing them from attacking allies. Invoker- Divine Controller. Almost exactly like a Wizard, except their spells have a distinctly 'holy' flavor. Paladin- Divine Defender. Like a mix between a Fighter and a Cleric. Heavy armor, holy spells, healing. Ranger- Martial Striker. Comes in two flavors; bow ranger and two-blade ranger. Both kick butt, and both do very good damage. Rogue- Martial Striker. Sneaky buggers that do insanely high damage while flanking. Shaman- Primal Leader. Probably the most complicated of the new classes, the Shaman has a 'spirit animal' that follows him around, and all his powers flow through that spirit animal. It's kind of like controlling two different characters at once. Fun, but really complex. Sorcerer- Arcane Striker. Comes in two flavors; the wild sorcerer who attacks with raw chaos, and the dragon sorcerer, who is descended from dragons. I highly recommend the dragon sorcerer for Joe... it's a lot like the dragonborn warlock he's been playing, but even more awesome. Warden- Primal Defender. Sort of like a mix between the Fighter and Druid. Good at defending allies, and for their Dailies, they can assume the form of certain animals or nature spirits. Warlock- Arcane Striker. Creepy magickers that make Faustian deals with evil entities, and float around cursing people and blasting stuff. Warlord- Martial Leader. Sort of like a Fighter, but specializes in healing, buffing, and assisting allies. Best known for giving up their own attacks to let allies make extra attacks. Wizard- Arcane Controller. Gandalf. 'Nuff said. RACES: Deva- Half-angels with blue skin. Look kind of like Dr. Manhattan. Make good avengers, clerics, invokers, and wizards. Dragonborn- Dragonmen. Make good paladins, barbarians, dragon sorcerers, and warlords. Dwarf- Pretty much exactly as they are from LotR. Make good clerics, shaman, druids, wardens, and invokers. Eladrin- Half-faerie, or you could think of them as 'high elves'. Make good wizards, rogues, and warlocks. Elf- More outdoorsy than standard Tolkien elves. Make good rangers, avengers, shaman and druids. Gnome- Like halflings, but more magic-oriented. Make good bards, warlocks, sorcerers and wizards. Goliath- Like the Thing from the fantastic four (but not orange... unless you want him to be), but with a tribalistic culture. Make good barbarians, fighters, and warden. Half-Elf- A human and an elf got jiggy with it, and crapped this out. Make good bards, warlocks, sorcerers, and paladins. Halfling- Not quite as wussy as they were in LotR. Make good rogues, rangers, wild sorcerers and warlocks. Half-Orc- Part human, part orc. Make good barbarians, fighters, rangers and rogues. Human- Regular dudes. Make adequate everythings. Shifter- The closest thing you get to a werewolf. Make good druids, fighters, rangers, wardens, paladins, shaman and clerics. Tiefling- Half-demon. Make good bards, warlocks, warlords and sorcerers. [/QUOTE]
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