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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3843582" data-attributes="member: 5868"><p>Add me to the "not amused by this trend" list -- particularly when compounded by editting errors that put pictures of warforged in a book on the Forgotten Realms. I did buy Grand History, because it has use for future FR campaigns ... and the two-three art edittign gaffes really made me grind my teeth.</p><p></p><p>I'm also not getting the "preview" books. New art is cool, but I'm not so much of an art fan that I drop $20 on a book just for the art. Heck, I don't drop $20 on a hardcover novel (with rare exceptions) because the use time-to-dollar ratio is too small. A 96-page softcover one-time use product -- no way I'm paying $20. Under $10, maybe. I'll pay ~$12 for a 96-page softcover adventure, but most adventures are about a 2-3 time use product for me (once reading for fun, once studying and using in game, once re-using years later). A 96-page softcover one-time-use product sounds like a magazine, minus advertising. In size, print quality, and art content this is about the same as Paizo's Pathfinder ... and I see a lot more utility in Pathfinder.</p><p></p><p>The content is the real question. If it's just fluff on the races and classes, well, that will have to be repeated (for the most part) in the PHB -- at least enough so you can use them -- and the PHB will have game mechanics, so it's useful at the gaming table. As a gamer, what interests me most in a preview product is seeing how the mechanics have changed, and learning the reasoning behind the mechanical changes. But since the planned preview books won't include mechanics ... then, why? And you could have sidebars and essays from the designers taking about changes, but without the mechanics it devolves into "this is really cool, but you'll have to trust me" or "this is what was broken in 3E", neither of which is particularly helpful.</p><p></p><p>Sure, you'll sell a lot of them to people who aren't hardcore D&Ders, and it will raise some brand awareness and advertise the upcoming release of 4E. But right now they look mostly like a way to fill some empty space in the print schedule since a 3.5 book won't sell and you can't release the 4E mechanics yet. Which leaves the customer to pay an excessive amount to be advertised to.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3843582, member: 5868"] Add me to the "not amused by this trend" list -- particularly when compounded by editting errors that put pictures of warforged in a book on the Forgotten Realms. I did buy Grand History, because it has use for future FR campaigns ... and the two-three art edittign gaffes really made me grind my teeth. I'm also not getting the "preview" books. New art is cool, but I'm not so much of an art fan that I drop $20 on a book just for the art. Heck, I don't drop $20 on a hardcover novel (with rare exceptions) because the use time-to-dollar ratio is too small. A 96-page softcover one-time use product -- no way I'm paying $20. Under $10, maybe. I'll pay ~$12 for a 96-page softcover adventure, but most adventures are about a 2-3 time use product for me (once reading for fun, once studying and using in game, once re-using years later). A 96-page softcover one-time-use product sounds like a magazine, minus advertising. In size, print quality, and art content this is about the same as Paizo's Pathfinder ... and I see a lot more utility in Pathfinder. The content is the real question. If it's just fluff on the races and classes, well, that will have to be repeated (for the most part) in the PHB -- at least enough so you can use them -- and the PHB will have game mechanics, so it's useful at the gaming table. As a gamer, what interests me most in a preview product is seeing how the mechanics have changed, and learning the reasoning behind the mechanical changes. But since the planned preview books won't include mechanics ... then, why? And you could have sidebars and essays from the designers taking about changes, but without the mechanics it devolves into "this is really cool, but you'll have to trust me" or "this is what was broken in 3E", neither of which is particularly helpful. Sure, you'll sell a lot of them to people who aren't hardcore D&Ders, and it will raise some brand awareness and advertise the upcoming release of 4E. But right now they look mostly like a way to fill some empty space in the print schedule since a 3.5 book won't sell and you can't release the 4E mechanics yet. Which leaves the customer to pay an excessive amount to be advertised to. [/QUOTE]
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