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<blockquote data-quote="Henry" data-source="post: 3843585" data-attributes="member: 158"><p>From my perspective, this raises two really good questions about the product, both which fuel my indifference to it.</p><p></p><p>1) It is perceived to be a "preview" product. For 20 bucks, that's two-thirds of the way to a full-on game book, and a preview product really doesn't hold that kind of value to me. Even TV guides are only priced for three or four dollars. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I'm joking, but only partially.)</p><p></p><p>2) Are the essays and information going to tell us anything substantial we don't already know? I'm not talking as far as a full-on class preview or anything, but even to the extent of an overview of what a character will have available? If I were talking in 3E terms, I could say that a character has feats to give him things to do, like improving my initiative, or attacking one opponent and running away before he could get a swing on me; the character has skills in things like intimidate, or bluff, or tumble; the character has abilities like raging for huge strength and con gains, bu for short times, or the ability to lay on hands, but to choose exactly how much healing to dispense, etc.</p><p></p><p>In 4E terms, might we get a sense of some of the powers available to a specific class, or some of the new feats, anything like that? Or will the essays be generalities in the direction that 4E will take on things such as save-or-die, magic item proliferations, etc.</p><p></p><p>If it's lots of generalities, Then that's what makes it less worth it to me.</p><p></p><p>As for modules and novels being "one use only", I also disagree. I've gotten dozens of reuses out of most of the modules I own, by using its parts elsewhere, and as someone else said I pass my novels on to others in my gaming group, or to family.</p></blockquote><p></p>
[QUOTE="Henry, post: 3843585, member: 158"] From my perspective, this raises two really good questions about the product, both which fuel my indifference to it. 1) It is perceived to be a "preview" product. For 20 bucks, that's two-thirds of the way to a full-on game book, and a preview product really doesn't hold that kind of value to me. Even TV guides are only priced for three or four dollars. :) (I'm joking, but only partially.) 2) Are the essays and information going to tell us anything substantial we don't already know? I'm not talking as far as a full-on class preview or anything, but even to the extent of an overview of what a character will have available? If I were talking in 3E terms, I could say that a character has feats to give him things to do, like improving my initiative, or attacking one opponent and running away before he could get a swing on me; the character has skills in things like intimidate, or bluff, or tumble; the character has abilities like raging for huge strength and con gains, bu for short times, or the ability to lay on hands, but to choose exactly how much healing to dispense, etc. In 4E terms, might we get a sense of some of the powers available to a specific class, or some of the new feats, anything like that? Or will the essays be generalities in the direction that 4E will take on things such as save-or-die, magic item proliferations, etc. If it's lots of generalities, Then that's what makes it less worth it to me. As for modules and novels being "one use only", I also disagree. I've gotten dozens of reuses out of most of the modules I own, by using its parts elsewhere, and as someone else said I pass my novels on to others in my gaming group, or to family. [/QUOTE]
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