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<blockquote data-quote="WhatGravitas" data-source="post: 3943212" data-attributes="member: 33132"><p>The named traditions are not in the book at all. I guess that's a new addition since August - after all, we've seen the change of the web article.</p><p></p><p>For illusion, they've said that's still in the wizard's list, but "Still, much more are coming".</p><p></p><p>Also from the wizard section, they're trying to do less feats that require declaration of use. They should rather be stuff that's added to a character once and then he has it, so you don't need to track them all the time - because feats should enhance a character all the time, not just for some rounds - and to decrease the amount of tracking you have to due. I guess activated stuff are now mainly powers, so feats giving you new options are usually rather give you new powers (see below).</p><p></p><p>And I've found a really interesting bit in the wizard's feat section: There's seemingly a set of feats for each class that allow other classes to pick up stuff from a class. In the text is the example that a martial wizard can be a wizard picking up "Fighter Training" feats. And a rogue with some magic skills could be one taking "Warlock Training" or "Wizard Training" feats - these feats allow people to pick up some extras, without leaving their "original class's power and role".</p><p></p><p></p><p>I wish, but I don't really think that's okay... I wish I could get the picture on page 25 - it's a pretty cool picture of a dragonborn (if anybody happens to just skim through the book, take a look at that page, it's probably the best showcase of a dragonborn, due to the size).</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3943212, member: 33132"] The named traditions are not in the book at all. I guess that's a new addition since August - after all, we've seen the change of the web article. For illusion, they've said that's still in the wizard's list, but "Still, much more are coming". Also from the wizard section, they're trying to do less feats that require declaration of use. They should rather be stuff that's added to a character once and then he has it, so you don't need to track them all the time - because feats should enhance a character all the time, not just for some rounds - and to decrease the amount of tracking you have to due. I guess activated stuff are now mainly powers, so feats giving you new options are usually rather give you new powers (see below). And I've found a really interesting bit in the wizard's feat section: There's seemingly a set of feats for each class that allow other classes to pick up stuff from a class. In the text is the example that a martial wizard can be a wizard picking up "Fighter Training" feats. And a rogue with some magic skills could be one taking "Warlock Training" or "Wizard Training" feats - these feats allow people to pick up some extras, without leaving their "original class's power and role". I wish, but I don't really think that's okay... I wish I could get the picture on page 25 - it's a pretty cool picture of a dragonborn (if anybody happens to just skim through the book, take a look at that page, it's probably the best showcase of a dragonborn, due to the size). Cheers, LT. [/QUOTE]
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