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<blockquote data-quote="RPG_Tweaker" data-source="post: 3949379" data-attributes="member: 13041"><p>With the exception of "scholar" the 1E druid class <strong>was</strong>, and <strong>did</strong> what Gary wrote in the description. As a collection of mechanics in the game they <em>were indeed</em> a nature priest, a healer, and (as absolute neutral) reliable arbitrators.</p><p></p><p></p><p></p><p>1E had no skill rules, so there where no mechanics to effectively cover class-related areas of knowledge, implied talents, or their non-adventuring function. There was nothing but what was extrapolated from the class name and a meagre description. It had to be assumed that a fighter knew about warcraft, a wizard knew about arcane lore, and a cleric knew about religion.</p><p></p><p>I knew little about Druids at that time, so I read up on them. From that, I learned they functioned as sages, which allowed me to assumed they knew about history.</p><p></p><p></p><p>My personal tweak to the Druid was only tangentally applied to the argument, and not intended as evidence to support my claim. It was mentioned merely because of an OCD that compels me to speak about "my solution" to the non-existant skill rules. If we were talking about any of the other classes, I probably would've mentioned the comparable "professional knowledge" skills I'd given them.</p><p></p><p></p><p></p><p>So, when I said, my 1E perception of Druids included all the things I claimed, it is all backed by the 1E PHB... except for scholar*, which was a non-mechanical implication of the <em>official</em> description in the book. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>* Rather than scholar, I should've used historian as a better term.</p></blockquote><p></p>
[QUOTE="RPG_Tweaker, post: 3949379, member: 13041"] With the exception of "scholar" the 1E druid class [b]was[/b], and [b]did[/b] what Gary wrote in the description. As a collection of mechanics in the game they [i]were indeed[/i] a nature priest, a healer, and (as absolute neutral) reliable arbitrators. 1E had no skill rules, so there where no mechanics to effectively cover class-related areas of knowledge, implied talents, or their non-adventuring function. There was nothing but what was extrapolated from the class name and a meagre description. It had to be assumed that a fighter knew about warcraft, a wizard knew about arcane lore, and a cleric knew about religion. I knew little about Druids at that time, so I read up on them. From that, I learned they functioned as sages, which allowed me to assumed they knew about history. My personal tweak to the Druid was only tangentally applied to the argument, and not intended as evidence to support my claim. It was mentioned merely because of an OCD that compels me to speak about "my solution" to the non-existant skill rules. If we were talking about any of the other classes, I probably would've mentioned the comparable "professional knowledge" skills I'd given them. So, when I said, my 1E perception of Druids included all the things I claimed, it is all backed by the 1E PHB... except for scholar*, which was a non-mechanical implication of the [i]official[/i] description in the book. * Rather than scholar, I should've used historian as a better term. [/QUOTE]
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