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General Tabletop Discussion
*Pathfinder & Starfinder
Races and Classes, Two-Weapon Fighting?
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<blockquote data-quote="Li Shenron" data-source="post: 3951636" data-attributes="member: 1465"><p>Forget about PA, the 3.5 version is unbalanced between different fighting styles. The 3.0 version treats all fighting styles equally. Even in 3.5, 2WF has its own feats and special abilities (although not much in core) that such character should look for.</p><p></p><p>2WF has attack penalties (roughly 10% less chance), and that's the only net penalty.</p><p></p><p>The benefit is one extra attack per round, which means increased damage output per round (very slightly reduced by the lesser Str bonus on one attack only).</p><p></p><p>The main comparison should be made between one attack at full bonus vs 2 attacks at -2. (The 2nd regular attack could still be considered for comparison, but the 3rd and 4th attack are near-irrelevant because they already have a large penalty). </p><p></p><p>If the character has for example a 70% hit chance, and deals on average X damage on a hit (so 0.7X per round), now it will have 2 attacks with 60% chance each, and the average damage per round is slightly less than 1.2X per round (slightly less because of the half-Str). The increased damage could be very much worth 1-2 feats, it actually looks comparable with Greater Weapon Specialization. Even if you factor in the 2nd attack (chance lowered from 45% to 35%) the benefit is still very much "viable".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3951636, member: 1465"] Forget about PA, the 3.5 version is unbalanced between different fighting styles. The 3.0 version treats all fighting styles equally. Even in 3.5, 2WF has its own feats and special abilities (although not much in core) that such character should look for. 2WF has attack penalties (roughly 10% less chance), and that's the only net penalty. The benefit is one extra attack per round, which means increased damage output per round (very slightly reduced by the lesser Str bonus on one attack only). The main comparison should be made between one attack at full bonus vs 2 attacks at -2. (The 2nd regular attack could still be considered for comparison, but the 3rd and 4th attack are near-irrelevant because they already have a large penalty). If the character has for example a 70% hit chance, and deals on average X damage on a hit (so 0.7X per round), now it will have 2 attacks with 60% chance each, and the average damage per round is slightly less than 1.2X per round (slightly less because of the half-Str). The increased damage could be very much worth 1-2 feats, it actually looks comparable with Greater Weapon Specialization. Even if you factor in the 2nd attack (chance lowered from 45% to 35%) the benefit is still very much "viable". [/QUOTE]
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Races and Classes, Two-Weapon Fighting?
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