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<blockquote data-quote="BookTenTiger" data-source="post: 8145969" data-attributes="member: 6685541"><p>Your argument seems to be "more subrace and subclass options don't serve me as the DM." You worry about having the responsibility of reviewing new material, and disappointing your players.</p><p></p><p>But when would all this come up? How often are your players bringing in new characters?</p><p></p><p>Realistically, a campaign starts, and parameters are put in place that create limits. "There are no Firearms... All Dwarves are evil... This is an underwater campaign..."</p><p></p><p>Players choose options, and adventures begin. Maybe, after a few months, a player switches characters because of a changing storyline or a character death.</p><p></p><p>I understand you fear having too many options to review, but I just can't see how that situation comes up more than once every 3 - 6 months in any standard campaign. And saying we need a new edition of D&D because of this small, specific issue is... quite hyperbolic.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8145969, member: 6685541"] Your argument seems to be "more subrace and subclass options don't serve me as the DM." You worry about having the responsibility of reviewing new material, and disappointing your players. But when would all this come up? How often are your players bringing in new characters? Realistically, a campaign starts, and parameters are put in place that create limits. "There are no Firearms... All Dwarves are evil... This is an underwater campaign..." Players choose options, and adventures begin. Maybe, after a few months, a player switches characters because of a changing storyline or a character death. I understand you fear having too many options to review, but I just can't see how that situation comes up more than once every 3 - 6 months in any standard campaign. And saying we need a new edition of D&D because of this small, specific issue is... quite hyperbolic. [/QUOTE]
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