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<blockquote data-quote="DND_Reborn" data-source="post: 8146653" data-attributes="member: 6987520"><p>I don't think so, not as I understood [USER=6779196]@Charlaquin[/USER] anyway.</p><p></p><p>A perfect example (IMO) are prestige classes. A prestige class is a decision point as I see it. Getting the requirements means you have to establish a path to become that. In 5E, once your subclass is chosen (unless you MC) you have no options.</p><p></p><p>Now, that being said, there is a difference between decisions on your character's progress and just getting so many features and options thrown on top of each other leads to the the analysis-paralysis I mentioned. It happens <em>in game</em> when players can't decide what to do, not so much during leveling, etc.</p><p></p><p>As for point 1, things like prestige classes impact PC development <em>during</em> the adventure as those requirements are met (sometimes, anyway). Otherwise, there probably isn't a <em>huge</em> difference between them as you suggest. <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8146653, member: 6987520"] I don't think so, not as I understood [USER=6779196]@Charlaquin[/USER] anyway. A perfect example (IMO) are prestige classes. A prestige class is a decision point as I see it. Getting the requirements means you have to establish a path to become that. In 5E, once your subclass is chosen (unless you MC) you have no options. Now, that being said, there is a difference between decisions on your character's progress and just getting so many features and options thrown on top of each other leads to the the analysis-paralysis I mentioned. It happens [I]in game[/I] when players can't decide what to do, not so much during leveling, etc. As for point 1, things like prestige classes impact PC development [I]during[/I] the adventure as those requirements are met (sometimes, anyway). Otherwise, there probably isn't a [I]huge[/I] difference between them as you suggest. [I]shrug[/I] [/QUOTE]
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