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<blockquote data-quote="zarionofarabel" data-source="post: 8146885" data-attributes="member: 7026405"><p>D&D having a bigger fanbase doesn't change the fact that it is a single RPG.</p><p></p><p>I don't remember the skills of the White Wolf games being restricted, same with the powers. It doesn't matter what clan you belong to, you can still take whatever skills and powers you want. In reality that clans are more thematic than anything else. 13th Age and Pathfinder yes as they are D&D derivative. I'm not sure about PbtA as I'm not familiar with them. I'm pretty sure careers in Warhammer are also thematic. Even video games have had classes go the way of the dinosaur. I know Mass Effect abandoned them in the later games, and the Elder Scrolls never used them as anything other than a thematic choice. All the Runequests don't have classes, I don't think the 2d20 games qualify, neither does Traveller or Cepheus. I've got dozens of RPGs that don't use classes of any kind. Then again I don't have many OSR games, which do use classes, so yeah might be a toss up.</p><p></p><p>Well, class analog isn't a class unless it restricts players in their choices, if it doesn't then it's a thematic choice. And yes, most classless RPGs have thematic archetype choices but what you can do with a character as they advance is not actually restricted in any way.</p><p></p><p>If the sub-classes don't offer anything but the illusion of choice why would they even have them?</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8146885, member: 7026405"] D&D having a bigger fanbase doesn't change the fact that it is a single RPG. I don't remember the skills of the White Wolf games being restricted, same with the powers. It doesn't matter what clan you belong to, you can still take whatever skills and powers you want. In reality that clans are more thematic than anything else. 13th Age and Pathfinder yes as they are D&D derivative. I'm not sure about PbtA as I'm not familiar with them. I'm pretty sure careers in Warhammer are also thematic. Even video games have had classes go the way of the dinosaur. I know Mass Effect abandoned them in the later games, and the Elder Scrolls never used them as anything other than a thematic choice. All the Runequests don't have classes, I don't think the 2d20 games qualify, neither does Traveller or Cepheus. I've got dozens of RPGs that don't use classes of any kind. Then again I don't have many OSR games, which do use classes, so yeah might be a toss up. Well, class analog isn't a class unless it restricts players in their choices, if it doesn't then it's a thematic choice. And yes, most classless RPGs have thematic archetype choices but what you can do with a character as they advance is not actually restricted in any way. If the sub-classes don't offer anything but the illusion of choice why would they even have them? [/QUOTE]
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