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<blockquote data-quote="Charlaquin" data-source="post: 8146898" data-attributes="member: 6779196"><p>Skills are unrestricted, but Disciplines (powers) are generally Clan-specific. There are some you can take an an additional XP cost. Storyteller and Storytelling are kind of hybrid systems though, with some class-based elements and some skill-based elements, so point taken.</p><p></p><p>So? D&D derivative games sell. This only supports my argument.</p><p></p><p>You should check some out, it’s an excellent system. At least look at Apocalypse World, is the game all the PbtA games are based on.</p><p></p><p>Eh, I don’t really know Warhammer, so I’ll defer to you on that.</p><p></p><p>There are a lot of class-based video games and a lot of classless ones, just as with tabletop systems.</p><p></p><p>You can’t just No True Scotsman classes like that. Not all class-based systems are equally restrictive, but that doesn’t invalidate them as class-based. If anything, the rise of hybrid systems further supports my argument that there are meaningful benefits and drawbacks to going class-based.</p><p></p><p>Wha...? Look, you should really <em>read</em> 5e before trying to critique it. It’s really difficult to have a productive conversation about a game system to someone who isn’t familiar with it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8146898, member: 6779196"] Skills are unrestricted, but Disciplines (powers) are generally Clan-specific. There are some you can take an an additional XP cost. Storyteller and Storytelling are kind of hybrid systems though, with some class-based elements and some skill-based elements, so point taken. So? D&D derivative games sell. This only supports my argument. You should check some out, it’s an excellent system. At least look at Apocalypse World, is the game all the PbtA games are based on. Eh, I don’t really know Warhammer, so I’ll defer to you on that. There are a lot of class-based video games and a lot of classless ones, just as with tabletop systems. You can’t just No True Scotsman classes like that. Not all class-based systems are equally restrictive, but that doesn’t invalidate them as class-based. If anything, the rise of hybrid systems further supports my argument that there are meaningful benefits and drawbacks to going class-based. Wha...? Look, you should really [I]read[/I] 5e before trying to critique it. It’s really difficult to have a productive conversation about a game system to someone who isn’t familiar with it. [/QUOTE]
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