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<blockquote data-quote="opacitizen" data-source="post: 8041816" data-attributes="member: 7023208"><p>I'm not sure I understand you correctly, so let me know if I'm wrong, but it sounds like you're suggesting a literal fishman with both lungs and gills shouldn't be the only one with access to a "deep sea warrior" class, it should be open to humans and aarakocra etc as well, right from level one, even though they have only lungs. Similarly, a "winged bombardier" class shouldn't be limited to aarakocra and the like who have actual wings, but should be open to everyone, because… hey, in D&D you CAN be anything?</p><p></p><p>What's wrong with your character not having a certain set of choices, as long as you the player are free to choose a (different) character which would let you explore that set of choices? Want to play a "deep sea warrior"? Play a fishman! Want to play a "winged bombardier"? Okay, play an aarakocra or something with actual wings! But — without your DM's approval — don't try and play a dwarf in either case, because, frankly, dwarves can't swim underwater for hours, and they can't really fly either.</p><p></p><p>And the same goes for less physically but culturally limited stuff as well. Unless you are one now, do you think you could be a… say… a Japanese geisha in real life? Or the president of the US, if you're not a natural born citizen of the US? Could you now go and become a member of the Spetsnaz? In a totally unrealistic fantasy yeah, you could, maybe, if your GM let you. But coherent worlds based on general rules are made more interesting by limitations and unique combinations, aren't they?</p><p></p><p>Sorry if I misconstrued what you mean. Feel free to correct me.</p></blockquote><p></p>
[QUOTE="opacitizen, post: 8041816, member: 7023208"] I'm not sure I understand you correctly, so let me know if I'm wrong, but it sounds like you're suggesting a literal fishman with both lungs and gills shouldn't be the only one with access to a "deep sea warrior" class, it should be open to humans and aarakocra etc as well, right from level one, even though they have only lungs. Similarly, a "winged bombardier" class shouldn't be limited to aarakocra and the like who have actual wings, but should be open to everyone, because… hey, in D&D you CAN be anything? What's wrong with your character not having a certain set of choices, as long as you the player are free to choose a (different) character which would let you explore that set of choices? Want to play a "deep sea warrior"? Play a fishman! Want to play a "winged bombardier"? Okay, play an aarakocra or something with actual wings! But — without your DM's approval — don't try and play a dwarf in either case, because, frankly, dwarves can't swim underwater for hours, and they can't really fly either. And the same goes for less physically but culturally limited stuff as well. Unless you are one now, do you think you could be a… say… a Japanese geisha in real life? Or the president of the US, if you're not a natural born citizen of the US? Could you now go and become a member of the Spetsnaz? In a totally unrealistic fantasy yeah, you could, maybe, if your GM let you. But coherent worlds based on general rules are made more interesting by limitations and unique combinations, aren't they? Sorry if I misconstrued what you mean. Feel free to correct me. [/QUOTE]
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