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Races/Classes - Revisiting Common/Uncommon and Rare
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<blockquote data-quote="IchneumonWasp" data-source="post: 6485700" data-attributes="member: 6787632"><p>My campaign setting is set on the northern polar regions of the fantasy world and I've only mapped a part of that region and have decided which races are common in the area and which races are rare and not native to the area.</p><p>The same goes for classes:</p><p></p><p>Humans, dwarves and gnomes are common. Elves and halflings are uncommon. The other races are rare and mostly not seen in that part of the world.</p><p></p><p>What the magic classes concerns: Divine spell-casters are uncommon (most acolytes aren't clerics, just simple warriors). Bards and sorcerers are common and wizards are uncommon. Warlocks are rare (as they are actively hunted down and feared for making pacts with unholy and otherworldly beings). </p><p></p><p>I'm not restricting race and class choices <u>for players</u> though and I have intentionally left parts of the world vague and not fleshed out, so I can make sure there is an 'in game' place and explanations for the races and classes they want to play, even if it wouldn't fit in the area where the adventures are taking place. </p><p></p><p>In general, I don't see much reason to restrict players in character creation. The main aim of the game, in my view, is to have fun, so in the end it is more important that the players can play the characters they want to play than whether I as a DM like 'my story' or 'my world' better with or without a certain race. If I restrict character options, it is mainly for balance or to keep the game as simple/complex as desired by everyone.</p></blockquote><p></p>
[QUOTE="IchneumonWasp, post: 6485700, member: 6787632"] My campaign setting is set on the northern polar regions of the fantasy world and I've only mapped a part of that region and have decided which races are common in the area and which races are rare and not native to the area. The same goes for classes: Humans, dwarves and gnomes are common. Elves and halflings are uncommon. The other races are rare and mostly not seen in that part of the world. What the magic classes concerns: Divine spell-casters are uncommon (most acolytes aren't clerics, just simple warriors). Bards and sorcerers are common and wizards are uncommon. Warlocks are rare (as they are actively hunted down and feared for making pacts with unholy and otherworldly beings). I'm not restricting race and class choices [U]for players[/U] though and I have intentionally left parts of the world vague and not fleshed out, so I can make sure there is an 'in game' place and explanations for the races and classes they want to play, even if it wouldn't fit in the area where the adventures are taking place. In general, I don't see much reason to restrict players in character creation. The main aim of the game, in my view, is to have fun, so in the end it is more important that the players can play the characters they want to play than whether I as a DM like 'my story' or 'my world' better with or without a certain race. If I restrict character options, it is mainly for balance or to keep the game as simple/complex as desired by everyone. [/QUOTE]
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Races/Classes - Revisiting Common/Uncommon and Rare
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