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Races/Classes - Revisiting Common/Uncommon and Rare
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<blockquote data-quote="Minigiant" data-source="post: 6485775" data-attributes="member: 63508"><p>For my Six Kingdoms setting, It would be a bit hard to do as one charts as the setting is based on 4 continents with 6 major kingdoms and several minor unallied governments.</p><p></p><p>The Northern Continent is just The Kingdom of the Arctic Dwarves. The Arctic Kingdom is a dwarven kingdom at war with the fire, frost, and hill giants. The entire dwarven race has been geased by the king to fight in the war. Stout halflings, humans, and rock gnomes do all the farming and logistics as no dwarf can leave without slowly going insane.</p><p></p><p>The continent of Valey has 3 main governments. Ord and North Athia are mostly humans and a few half elves. The Three City States of the Elves is just Elves and a few half elves. Since orcs are a composite race in the setting, you fine some half orcs all over there. </p><p></p><p>The continent of Tordo has 4 main nations. Rattata is gobliniods, halflings, and humans. Sanidia is humans and halflings. Wu is just human, elves, half elves, and exalted humans. Ironwood has a little bit of everyone. </p><p></p><p>So Common, Uncommon, Rare just doesn't work. In the North, you can't take two steps without seeing a dwarf. Everywhere else, <strong>zero dwarves</strong>.</p><p></p><p><strong></strong></p><p><strong>Common Everywhere not banned:</strong> Human, Halflings</p><p><strong></strong></p><p><strong>Uncommon:</strong> Elves (non-drow)</p><p><strong></strong></p><p><strong>Rare due to discrimination:</strong> Half Orcs, Hobgoblins, Bugbears, Gnolls,</p><p></p><p><strong>Rare due to low population:</strong> Half elves, </p><p></p><p><strong>Rare due to isolation but high population:</strong> Dwarves, Dragonborn, Tieflings, Goblins, Drow</p><p></p><p><strong>Rare due to almost all living on another plane:</strong> Aasimar, Minotaurs</p><p></p><p><strong>Rare due to isolation and population</strong>: Warforged</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6485775, member: 63508"] For my Six Kingdoms setting, It would be a bit hard to do as one charts as the setting is based on 4 continents with 6 major kingdoms and several minor unallied governments. The Northern Continent is just The Kingdom of the Arctic Dwarves. The Arctic Kingdom is a dwarven kingdom at war with the fire, frost, and hill giants. The entire dwarven race has been geased by the king to fight in the war. Stout halflings, humans, and rock gnomes do all the farming and logistics as no dwarf can leave without slowly going insane. The continent of Valey has 3 main governments. Ord and North Athia are mostly humans and a few half elves. The Three City States of the Elves is just Elves and a few half elves. Since orcs are a composite race in the setting, you fine some half orcs all over there. The continent of Tordo has 4 main nations. Rattata is gobliniods, halflings, and humans. Sanidia is humans and halflings. Wu is just human, elves, half elves, and exalted humans. Ironwood has a little bit of everyone. So Common, Uncommon, Rare just doesn't work. In the North, you can't take two steps without seeing a dwarf. Everywhere else, [B]zero dwarves[/B]. [B] Common Everywhere not banned:[/B] Human, Halflings [B] Uncommon:[/B] Elves (non-drow) [B] Rare due to discrimination:[/B] Half Orcs, Hobgoblins, Bugbears, Gnolls, [B]Rare due to low population:[/B] Half elves, [B]Rare due to isolation but high population:[/B] Dwarves, Dragonborn, Tieflings, Goblins, Drow [B]Rare due to almost all living on another plane:[/B] Aasimar, Minotaurs [B]Rare due to isolation and population[/B]: Warforged [/QUOTE]
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