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Races/Classes - Revisiting Common/Uncommon and Rare
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<blockquote data-quote="Sadrik" data-source="post: 6486937" data-attributes="member: 14506"><p>So this is for a typical fantasy game by my estimation. I made a couple of changes though, gnomes are 1/2lings, goblins have three subtypes, many of the odd races are humans - bred with demons (teifling), bred with dragons (dragonborn), etc. Also Death Clerics and Oathbreaker Paladins are included.</p><p></p><p>The other thing, this is typical, things can change based on location. The underdark, for instance, moves dark elves and their ilk toward more common and other races to more rare. Other than that, this is a pretty good representation from my perspective.</p><p></p><p>Common - Ubiquitous (>40%, Greater than 4 in 10)</p><p>Races: Human/Standard, Human/Variant</p><p>Monster Races: Goblin/Standard, Kobold, Orc</p><p>Classes: Cleric/Knowledge, Cleric/Life, Fighter/Battlemaster, Fighter/Champion, Rogue/Assassin, Rogue/Thief, Wizard/Illusion, Wizard/Evocation</p><p></p><p>Uncommon - A minority population (<40%, Less than 4 in 10)</p><p>Races: Dwarf/Hill, Dwarf/Mountain, Elf/High, Elf/Wood, Halfling/Gnome Forrest, Halfling/Gnome Rock, Halfling/Lightfoot, Halfling/Stout</p><p>Monster Races: Gnoll, Goblin/Bugbear, Goblin/Hobgoblin, Lizardfolk</p><p>Classes: Barbarian/Berserker, Bard/Lore, Bard/Valor, Cleric/Nature, Cleric/War, Fighter/Eldritch Knight, Paladin/Devotion, Ranger/Beast Master, Ranger/Hunter, Rogue/Arcane Trickster, Wizard/Abjuration, Wizard/Conjuration, Wizard/Divination, Wizard/Enchantment, Wizard/Necromancy, Wizard/Transmutation</p><p></p><p>Rare - "Oh wow look its a..." (<1%, Less than 1 in 100)</p><p>Races: Dwarf/Deep, Elf/Dark, Halfling/Gnome Deep, Human/Half-Elf, Human/Half-Orc</p><p>Monster Races: Aarakocra, Bullywug, Kenku, Kuo-Toa, Merfolk, Troglodyte</p><p>Classes: Barbarian/Totem Warrior, Cleric/Tempest, Cleric/Trickery, Druid/Land, Druid/Moon, Paladin/Ancients, Paladin/Vengeance</p><p></p><p>Very Rare - "What the heck are you..." (<0.001%, Less than 1 in 100,000)</p><p>Races: Elf/Eladrin, Human/Aasimar, Human/Dragonborn, Human/Teifling</p><p>Monster Races: Illithid</p><p>Classes: Cleric/Death, Monk/Four Elements, Monk/Open Hand, Monk/Shadow, Paladin/Oathbreaker, Sorcerer/Draconic, Sorcerer/Wild Magic, Warlock/Archfey, </p><p>Warlock/Fiend, Warlock/Great Old One</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6486937, member: 14506"] So this is for a typical fantasy game by my estimation. I made a couple of changes though, gnomes are 1/2lings, goblins have three subtypes, many of the odd races are humans - bred with demons (teifling), bred with dragons (dragonborn), etc. Also Death Clerics and Oathbreaker Paladins are included. The other thing, this is typical, things can change based on location. The underdark, for instance, moves dark elves and their ilk toward more common and other races to more rare. Other than that, this is a pretty good representation from my perspective. Common - Ubiquitous (>40%, Greater than 4 in 10) Races: Human/Standard, Human/Variant Monster Races: Goblin/Standard, Kobold, Orc Classes: Cleric/Knowledge, Cleric/Life, Fighter/Battlemaster, Fighter/Champion, Rogue/Assassin, Rogue/Thief, Wizard/Illusion, Wizard/Evocation Uncommon - A minority population (<40%, Less than 4 in 10) Races: Dwarf/Hill, Dwarf/Mountain, Elf/High, Elf/Wood, Halfling/Gnome Forrest, Halfling/Gnome Rock, Halfling/Lightfoot, Halfling/Stout Monster Races: Gnoll, Goblin/Bugbear, Goblin/Hobgoblin, Lizardfolk Classes: Barbarian/Berserker, Bard/Lore, Bard/Valor, Cleric/Nature, Cleric/War, Fighter/Eldritch Knight, Paladin/Devotion, Ranger/Beast Master, Ranger/Hunter, Rogue/Arcane Trickster, Wizard/Abjuration, Wizard/Conjuration, Wizard/Divination, Wizard/Enchantment, Wizard/Necromancy, Wizard/Transmutation Rare - "Oh wow look its a..." (<1%, Less than 1 in 100) Races: Dwarf/Deep, Elf/Dark, Halfling/Gnome Deep, Human/Half-Elf, Human/Half-Orc Monster Races: Aarakocra, Bullywug, Kenku, Kuo-Toa, Merfolk, Troglodyte Classes: Barbarian/Totem Warrior, Cleric/Tempest, Cleric/Trickery, Druid/Land, Druid/Moon, Paladin/Ancients, Paladin/Vengeance Very Rare - "What the heck are you..." (<0.001%, Less than 1 in 100,000) Races: Elf/Eladrin, Human/Aasimar, Human/Dragonborn, Human/Teifling Monster Races: Illithid Classes: Cleric/Death, Monk/Four Elements, Monk/Open Hand, Monk/Shadow, Paladin/Oathbreaker, Sorcerer/Draconic, Sorcerer/Wild Magic, Warlock/Archfey, Warlock/Fiend, Warlock/Great Old One [/QUOTE]
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