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<blockquote data-quote="GVDammerung" data-source="post: 3905345" data-attributes="member: 33060"><p>I thought this read better strung together. QFT. </p><p></p><p>D&D has been a generic rules set that could be used to run any old homebrew D&D game. 4e can still be used to run any old homebrew D&D game but there is now to be more that is specific, not generic, that will have to be ignored than in any other prior edition.</p><p></p><p>Take the Hommlett test -</p><p></p><p>A human PC walks into Hommlett - nobody notices (1E, 2E, 3E, 4E)</p><p>An elf PC walks into Hommlett - nobody much notices (1E, 2E, 3E, 4E)</p><p>A dwarf PC walks into Hommlett -nobody much notices (1E, 2E, 3E, 4E)</p><p>A halfling PC walks into Hommlett - nobody much notices (1E, 2E, 3E, 4E)</p><p></p><p>A gnome PC walks into Hommlett - nobody much notices (1E, 2E, 3E)</p><p>A half-elf PC walks into Hommlett - nobody much notices (1E, 2E, 3E)</p><p></p><p>A half-orc PC walks into Hommlett - people notice (1E, 2E, 3E)</p><p>An eladrin PC walks into Hommlett - people notice (4e)</p><p></p><p>A tiefling PC walks into Hommlett - people panic (4e)</p><p>A dragonborn PC walks into Hommlett - people panic (4e)</p><p></p><p>Hommlett doesn't lie. 4e is a large move away from any prior edition in terms of race -</p><p></p><p>1) 4e removes traditional D&D races that are pretty much generic and accepted in D&D; and</p><p>2) 4e adds non-traditional races that are not generic and are not likely to go without notice in D&D.</p><p></p><p>Over its history, D&D has developed its "classic" bits in terms of race. 4e is a departure from this "classic." A new classic? Where have I heard that before?</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 3905345, member: 33060"] I thought this read better strung together. QFT. D&D has been a generic rules set that could be used to run any old homebrew D&D game. 4e can still be used to run any old homebrew D&D game but there is now to be more that is specific, not generic, that will have to be ignored than in any other prior edition. Take the Hommlett test - A human PC walks into Hommlett - nobody notices (1E, 2E, 3E, 4E) An elf PC walks into Hommlett - nobody much notices (1E, 2E, 3E, 4E) A dwarf PC walks into Hommlett -nobody much notices (1E, 2E, 3E, 4E) A halfling PC walks into Hommlett - nobody much notices (1E, 2E, 3E, 4E) A gnome PC walks into Hommlett - nobody much notices (1E, 2E, 3E) A half-elf PC walks into Hommlett - nobody much notices (1E, 2E, 3E) A half-orc PC walks into Hommlett - people notice (1E, 2E, 3E) An eladrin PC walks into Hommlett - people notice (4e) A tiefling PC walks into Hommlett - people panic (4e) A dragonborn PC walks into Hommlett - people panic (4e) Hommlett doesn't lie. 4e is a large move away from any prior edition in terms of race - 1) 4e removes traditional D&D races that are pretty much generic and accepted in D&D; and 2) 4e adds non-traditional races that are not generic and are not likely to go without notice in D&D. Over its history, D&D has developed its "classic" bits in terms of race. 4e is a departure from this "classic." A new classic? Where have I heard that before? [/QUOTE]
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