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Races for a homebrew game.
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<blockquote data-quote="llamatron2000" data-source="post: 3580935" data-attributes="member: 33814"><p>These are three races for a homebrew game I'm running. I'd just like balance advice, and any comments/observations anyone might make. I wanted every race to get some kind of stat bonus, wanted to avoid a lot of writing of racial characteristics, and wanted every character to also have an NPC class in addition to their first level. I also wanted a focus on mental stats rather than physical, to account for culture and all those skill modifiers we see on character sheets. So....here goes:</p><p></p><p>Human</p><p>[CODE]+2 to intelligence or charisma</p><p>+2 to another stat</p><p></p><p>Humans get a free feat at 1st level</p><p></p><p>initial class: expert</p><p></p><p></p><p>Humans are clever, adaptable, ambitious, and charming. </p><p>They frequently pick up many skills in their day to day </p><p>life, and they have a surprising knack for survival and </p><p>expansion, despite their short lives compared to other </p><p>races. They are the dominant race in the world.[/code]</p><p></p><p>Za'har(elf)</p><p>[CODE]</p><p>low-light vision 60ft</p><p>+2 to dexterity</p><p>+2 to wisdom</p><p>-2 to constitution</p><p></p><p>Za'har choose either Weapon Focus(longbow or scimitar) or Combat Casting as a free feat.</p><p>Za'har get Mounted Combat as a free feat(they do not need to meet prerequisites)</p><p></p><p>initial class: adept, or warrior</p><p></p><p></p><p>Za'har are a desert people who make their home in the </p><p>lands that remain of a once-great empire to the south of </p><p>the human lands. Their skin color ranges from very </p><p>dark, to lightly tanned, and have pointed ears.</p><p></p><p>Za'har tend towards chaotic and neutral alignments. </p><p>Their culture values freedom and survival above all </p><p>other things, and their morals tend to reflect this. </p><p>Za'har communities usually have loose leadership, and </p><p>every person in the community has equal say, even those </p><p>who are shunned or disliked. Most Za'har communities </p><p>are not above raiding caravans if it means they will get </p><p>food, water, or money out of it.</p><p></p><p>Za'har are most often part of magical and military </p><p>professions, and every Za'hari citizen is conscripted </p><p>into twenty years of military service upon reaching </p><p>adulthood, usually serving as local guard, though they </p><p>may be sent to war. A low fertility rate, and </p><p>slow growth rate means that they cannot expand quickly </p><p>or replace fallen soldiers. Because of this, all Za'har are expected to </p><p>make themselves useful in a community, or they may find </p><p>themselves shunned.[/code]</p><p></p><p>Korobokuru(dwarf)</p><p>[code]</p><p>Small</p><p></p><p>powerful build</p><p></p><p>Korobokuru do not become encumbered by heavy armors, as per dwarf rules</p><p></p><p>darkvision 60ft</p><p></p><p>+2 constitution</p><p>-2 to two mental stats</p><p>+4 to the remaining mental stat</p><p></p><p></p><p>Korobokuru start out with either Weapon Focus(dwarven waraxe) or Iron Will</p><p></p><p>initial class: Aristocrat</p><p></p><p></p><p>To the mountainous areas to the east, the Korobokuru </p><p>live, masters of a vast, underground and aboveground </p><p>empire, and famous for their craftsmanship and peculiar </p><p>warrior culture. Korobokuru can be considered </p><p>dimwitted, but this is generally not the case. </p><p>Korobokuru are focused, as they would put it. They are </p><p>smaller than humans, but are wider, and generally </p><p>powerfully built. Their men pride themselves on their </p><p>facial hair, which is most often a well-combed beard, </p><p>sometimes decorated with an ornament. Up-dos are </p><p>fashionable among women, with more complex hairstyles </p><p>and ornamentation quite popular.</p><p></p><p>Korobokuru tend towards Lawful and Good alignments. </p><p>They understand the value and protection that comes from </p><p>a highly ordered society and existance. Every man and </p><p>woman has a place, and they are made known of it. They </p><p>have a strong sense of justice, and even if they may </p><p>seem very harsh about enforcing the law, they do it out </p><p>of a belief that the good of the many is greater than </p><p>the good of one. Korobokuru live by a warrior ideal. </p><p>Courage, patience, altruism, and above all else, loyalty </p><p>are virtues that are important to their society. This </p><p>applies to all castes, and those who flout these morals </p><p>can be subject to ridicule, if not exiled.</p><p></p><p>Korobokuru have a highly stratified caste society with </p><p>nobles on top, and from top to bottom, warriors, </p><p>craftsmen, merchants, and laborers. Marriages must be approved by </p><p>the community as a whole, and Korobokuru are not allowed </p><p>to marry further than one step higher than their </p><p>station.[/code]</p></blockquote><p></p>
[QUOTE="llamatron2000, post: 3580935, member: 33814"] These are three races for a homebrew game I'm running. I'd just like balance advice, and any comments/observations anyone might make. I wanted every race to get some kind of stat bonus, wanted to avoid a lot of writing of racial characteristics, and wanted every character to also have an NPC class in addition to their first level. I also wanted a focus on mental stats rather than physical, to account for culture and all those skill modifiers we see on character sheets. So....here goes: Human [CODE]+2 to intelligence or charisma +2 to another stat Humans get a free feat at 1st level initial class: expert Humans are clever, adaptable, ambitious, and charming. They frequently pick up many skills in their day to day life, and they have a surprising knack for survival and expansion, despite their short lives compared to other races. They are the dominant race in the world.[/code] Za'har(elf) [CODE] low-light vision 60ft +2 to dexterity +2 to wisdom -2 to constitution Za'har choose either Weapon Focus(longbow or scimitar) or Combat Casting as a free feat. Za'har get Mounted Combat as a free feat(they do not need to meet prerequisites) initial class: adept, or warrior Za'har are a desert people who make their home in the lands that remain of a once-great empire to the south of the human lands. Their skin color ranges from very dark, to lightly tanned, and have pointed ears. Za'har tend towards chaotic and neutral alignments. Their culture values freedom and survival above all other things, and their morals tend to reflect this. Za'har communities usually have loose leadership, and every person in the community has equal say, even those who are shunned or disliked. Most Za'har communities are not above raiding caravans if it means they will get food, water, or money out of it. Za'har are most often part of magical and military professions, and every Za'hari citizen is conscripted into twenty years of military service upon reaching adulthood, usually serving as local guard, though they may be sent to war. A low fertility rate, and slow growth rate means that they cannot expand quickly or replace fallen soldiers. Because of this, all Za'har are expected to make themselves useful in a community, or they may find themselves shunned.[/code] Korobokuru(dwarf) [code] Small powerful build Korobokuru do not become encumbered by heavy armors, as per dwarf rules darkvision 60ft +2 constitution -2 to two mental stats +4 to the remaining mental stat Korobokuru start out with either Weapon Focus(dwarven waraxe) or Iron Will initial class: Aristocrat To the mountainous areas to the east, the Korobokuru live, masters of a vast, underground and aboveground empire, and famous for their craftsmanship and peculiar warrior culture. Korobokuru can be considered dimwitted, but this is generally not the case. Korobokuru are focused, as they would put it. They are smaller than humans, but are wider, and generally powerfully built. Their men pride themselves on their facial hair, which is most often a well-combed beard, sometimes decorated with an ornament. Up-dos are fashionable among women, with more complex hairstyles and ornamentation quite popular. Korobokuru tend towards Lawful and Good alignments. They understand the value and protection that comes from a highly ordered society and existance. Every man and woman has a place, and they are made known of it. They have a strong sense of justice, and even if they may seem very harsh about enforcing the law, they do it out of a belief that the good of the many is greater than the good of one. Korobokuru live by a warrior ideal. Courage, patience, altruism, and above all else, loyalty are virtues that are important to their society. This applies to all castes, and those who flout these morals can be subject to ridicule, if not exiled. Korobokuru have a highly stratified caste society with nobles on top, and from top to bottom, warriors, craftsmen, merchants, and laborers. Marriages must be approved by the community as a whole, and Korobokuru are not allowed to marry further than one step higher than their station.[/code] [/QUOTE]
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