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Races for my campaign
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<blockquote data-quote="Malachi_rc" data-source="post: 1541677" data-attributes="member: 19015"><p>Okay, here's all the races, so you can compare the power levels. I've already made a few changes that you suggested. </p><p></p><p></p><p>Elves- </p><p>high- no auto proficiency with swords</p><p></p><p>gray- +2 cha -2 con, no automatic weapon proficiency, no bonus to spot/listen. +2 spellcraft and diplomacy. favored class mage </p><p></p><p>wild- +2 str +2 dex -2 con -2int -2wis, no auto proficiency with swords, prof with spears instead, alertness as bonus feat. No search bonus. Favored class barbarian</p><p></p><p>Halfling will use faen from AU, not sure of any changes yet, but there will probably be some. I will not allow the sprite version. </p><p></p><p>Dwarves </p><p>silver- +2 con -2 dex no weapon familiarity, bonus's against and goblins are replaced with giants,</p><p></p><p>gold- +2 int -2 wis, no save bonus against magic, no weapon familiarity, no fighting bonuses against other races. +2 concentration and spellcraft. Favored class mage</p><p></p><p>Half-elf One extra skill point per level, no bonus to diplomacy or gather info</p><p></p><p>Half-hobgoblin +2 con -2 cha, medium size, darkvision 60ft, +2 move silently/hide, +2 intimidate and bluff . Favored class- fighter or rouge (it will be one, but I haven't decided yet)</p><p></p><p>half-goblin -2wis , small size, movement 30 ft, darkvision 30ft, +2 move silently, listen, spot, and climb. +2 racial save versus compel, charm, and compel spell lists. favored class- mage, </p><p></p><p>lizardmen +2str, -2dex, +2wis, -2int. Low-light vision, reptilian. Swim speed 20ft, normal speed 20ft, can hold breath twice as long as normal, +1 naturel armor, +2 bonus to survival. favored class-ranger</p><p></p><p></p><p>As for your questions, They are all PC races, as are a few ECL ones if a character wants one. All of these races are members of an empire ruled by a human emporer and a ruling council of 39 people, with representatives from every race. </p><p>Lizard men generally live in swamps and forests, being new to the empire. I may still change them back to darkvision, I see them as being related to kobolds and dragons, but I'm not sure if I want so many races to have darkvision. </p><p></p><p>In general, I see all these races as pretty close. Certain ones may be better than others at certain jobs, but they all have their good points. Most importantly, I could see playing any of these races as some class, while in the core rules it's usually a decision between human, dwarf, and elf.</p></blockquote><p></p>
[QUOTE="Malachi_rc, post: 1541677, member: 19015"] Okay, here's all the races, so you can compare the power levels. I've already made a few changes that you suggested. Elves- high- no auto proficiency with swords gray- +2 cha -2 con, no automatic weapon proficiency, no bonus to spot/listen. +2 spellcraft and diplomacy. favored class mage wild- +2 str +2 dex -2 con -2int -2wis, no auto proficiency with swords, prof with spears instead, alertness as bonus feat. No search bonus. Favored class barbarian Halfling will use faen from AU, not sure of any changes yet, but there will probably be some. I will not allow the sprite version. Dwarves silver- +2 con -2 dex no weapon familiarity, bonus's against and goblins are replaced with giants, gold- +2 int -2 wis, no save bonus against magic, no weapon familiarity, no fighting bonuses against other races. +2 concentration and spellcraft. Favored class mage Half-elf One extra skill point per level, no bonus to diplomacy or gather info Half-hobgoblin +2 con -2 cha, medium size, darkvision 60ft, +2 move silently/hide, +2 intimidate and bluff . Favored class- fighter or rouge (it will be one, but I haven't decided yet) half-goblin -2wis , small size, movement 30 ft, darkvision 30ft, +2 move silently, listen, spot, and climb. +2 racial save versus compel, charm, and compel spell lists. favored class- mage, lizardmen +2str, -2dex, +2wis, -2int. Low-light vision, reptilian. Swim speed 20ft, normal speed 20ft, can hold breath twice as long as normal, +1 naturel armor, +2 bonus to survival. favored class-ranger As for your questions, They are all PC races, as are a few ECL ones if a character wants one. All of these races are members of an empire ruled by a human emporer and a ruling council of 39 people, with representatives from every race. Lizard men generally live in swamps and forests, being new to the empire. I may still change them back to darkvision, I see them as being related to kobolds and dragons, but I'm not sure if I want so many races to have darkvision. In general, I see all these races as pretty close. Certain ones may be better than others at certain jobs, but they all have their good points. Most importantly, I could see playing any of these races as some class, while in the core rules it's usually a decision between human, dwarf, and elf. [/QUOTE]
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