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Races have become too cliche?
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<blockquote data-quote="Friadoc" data-source="post: 3366024" data-attributes="member: 5445"><p>You know, sometimes one person's cliché is another person's homage.</p><p></p><p>For some those stereotypes are a tradition, similar to a vampire being an effeminate power broker, or the unknown benefactor who turns out to be your worst foe.</p><p></p><p>While they have the potential to be a hackneyed plot device, they could still end up being one of the more memorable RPG moments for someone who either doesn't know it's a cliche or enjoyed it in spite that fact.</p><p></p><p>One of these stereotypes, I think, is always going to be needed, since it is who we (the readers/players/GMs) find common ground with - Humans are flawed, thusly we find common ground with them. One of the rarer exceptions to this, I think, are the Hobbits of the Shire, since they're more of the 'everyman' character and many of the humans in the LotR are either too flawed or too idealistic.</p><p></p><p>We need a mentor group (elves) and a guide/comrade group (dwarves or halflings) and a mixed group (gnomes) to help aide our experiences.</p><p></p><p>Now I think you could easily design a realm that changes this, as many obviously has, and even use the races differently, but many common myths/stories have the sunset people/races who are aiding the new races as they enter the world from which the mentor types are passing.</p><p></p><p>It's a life cycle thing - Our parents help us, or siblings go through it with us, while uncles and cousins vary in other roles, sometimes mentoring, sometimes co-experiencing.</p><p></p><p>Of course, it could just me my work and my Rockstar talking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Friadoc, post: 3366024, member: 5445"] You know, sometimes one person's cliché is another person's homage. For some those stereotypes are a tradition, similar to a vampire being an effeminate power broker, or the unknown benefactor who turns out to be your worst foe. While they have the potential to be a hackneyed plot device, they could still end up being one of the more memorable RPG moments for someone who either doesn't know it's a cliche or enjoyed it in spite that fact. One of these stereotypes, I think, is always going to be needed, since it is who we (the readers/players/GMs) find common ground with - Humans are flawed, thusly we find common ground with them. One of the rarer exceptions to this, I think, are the Hobbits of the Shire, since they're more of the 'everyman' character and many of the humans in the LotR are either too flawed or too idealistic. We need a mentor group (elves) and a guide/comrade group (dwarves or halflings) and a mixed group (gnomes) to help aide our experiences. Now I think you could easily design a realm that changes this, as many obviously has, and even use the races differently, but many common myths/stories have the sunset people/races who are aiding the new races as they enter the world from which the mentor types are passing. It's a life cycle thing - Our parents help us, or siblings go through it with us, while uncles and cousins vary in other roles, sometimes mentoring, sometimes co-experiencing. Of course, it could just me my work and my Rockstar talking. :D [/QUOTE]
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