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[Races] Homebrewing: Please critique
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4584338" data-attributes="member: 35909"><p>I don't see why the Luminous should need a fortitude save to put out their light. Illumians from Races of Destiny have glowing sigils around their heads they can hide and retrieve at will, no roll needed. The exalted feat that grants you a radiance can be turned on and off at will without a roll, too.</p><p></p><p>Otherwise, agree with Ark on luminous.</p><p></p><p>For the second one, first off your favored class entry has an error. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>How is the poison delivered? Usually, it'd be a natural poison delivered via injury from a a natural weapon attack, but the race has none. Poisons should also list primary and secondary effects, even if the secondary effect is "nothing." The save DC should maybe scale with level, like 10 +1/2 HD +con modifier. I forget if poison DC scales with all Hd or just racial normally. Otherwise, it will quickly become a 5% save failure rate (natural 1) for almost every enemy. The main issue with the poison is the long duration. I don't know how it's delivered or anything about the race, but for example say they had a scorpion stinger and thus could make natural attacks with it. If the poison was delivered on injury from stinger with no secondary effect and initial effect of 1d3 +1 <strong>rounds</strong>, it'd be much more balanced,even if the DC scaled with level. In that example, the poison would come for "free" with an attack, instead of needing to be applied to a weapon (like drow poison), but the creature would probably fight with weapons and only use the stinger as a secondary attack on a full attack.</p><p></p><p>So, it could be ok at +1 LA, depending. 1d3 +1 minutes is just a really long time.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4584338, member: 35909"] I don't see why the Luminous should need a fortitude save to put out their light. Illumians from Races of Destiny have glowing sigils around their heads they can hide and retrieve at will, no roll needed. The exalted feat that grants you a radiance can be turned on and off at will without a roll, too. Otherwise, agree with Ark on luminous. For the second one, first off your favored class entry has an error. :) How is the poison delivered? Usually, it'd be a natural poison delivered via injury from a a natural weapon attack, but the race has none. Poisons should also list primary and secondary effects, even if the secondary effect is "nothing." The save DC should maybe scale with level, like 10 +1/2 HD +con modifier. I forget if poison DC scales with all Hd or just racial normally. Otherwise, it will quickly become a 5% save failure rate (natural 1) for almost every enemy. The main issue with the poison is the long duration. I don't know how it's delivered or anything about the race, but for example say they had a scorpion stinger and thus could make natural attacks with it. If the poison was delivered on injury from stinger with no secondary effect and initial effect of 1d3 +1 [b]rounds[/b], it'd be much more balanced,even if the DC scaled with level. In that example, the poison would come for "free" with an attack, instead of needing to be applied to a weapon (like drow poison), but the creature would probably fight with weapons and only use the stinger as a secondary attack on a full attack. So, it could be ok at +1 LA, depending. 1d3 +1 minutes is just a really long time. [/QUOTE]
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