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<blockquote data-quote="pukunui" data-source="post: 7121148" data-attributes="member: 54629"><p>[MENTION=6883963]Whithers[/MENTION]: Here's how I'd write up your Reptilians in the 5e player race format:</p><p></p><p><strong>Reptilian Traits</strong></p><p><strong><em>Ability Score Increase.</em></strong> Your Constitution score increases by 2. [And some other ability score increases by +1?]</p><p><strong><em>Age.</em></strong> Reptilians reach maturity at age 7 and normally live until ??</p><p><strong><em>Alignment.</em></strong> Most reptilians are chaotic neutral.</p><p><strong><em>Size.</em></strong> Reptilians stand between 4 and 5 feet tall and average about 150 pounds (Same as dwarves?). Your size is Medium.</p><p><strong><em>Speed.</em></strong> Your base walking speed while upright is 25 feet. If you are holding nothing in your hands and crouch down on all fours, your walking speed increases to 35 feet.</p><p><strong><em>Darkvision.</em></strong> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><strong><em>Hold Breath.</em></strong> You can hold your breath for up to 10 minutes at a time.</p><p><strong><em>Scent.</em></strong> You have advantage on Wisdom (Perception) checks relying on smell.</p><p><strong><em>Natural Armor.</em></strong> You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.</p><p><strong><em>Natural Weapons.</em></strong> Your fanged maw and sharp claws are natural weapons, which you can use to make unarmed strikes. If you hit with your maw, you can deal piercing damage equal to 1d6 + your Strength modifier. If you hit with your claws, you can deal slashing damage equal to 1d4 + your Strength modifier. This damage is instead of the bludgeoning damage normal for an unarmed strike.</p><p><strong><em>Wrestler.</em></strong> You have advantage on ability checks made to initiate or escape a grapple.</p><p><strong><em>Languages.</em></strong> You can speak, read, and write Reptilian and one other language of your choice.</p><p></p><p></p><p>As you can see, I simplified a few things (and borrowed heavily from the lizardfolk). Still seems a little OP maybe, but there you go.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7121148, member: 54629"] [MENTION=6883963]Whithers[/MENTION]: Here's how I'd write up your Reptilians in the 5e player race format: [B]Reptilian Traits[/B] [B][I]Ability Score Increase.[/I][/B] Your Constitution score increases by 2. [And some other ability score increases by +1?] [B][I]Age.[/I][/B] Reptilians reach maturity at age 7 and normally live until ?? [B][I]Alignment.[/I][/B] Most reptilians are chaotic neutral. [B][I]Size.[/I][/B] Reptilians stand between 4 and 5 feet tall and average about 150 pounds (Same as dwarves?). Your size is Medium. [B][I]Speed.[/I][/B] Your base walking speed while upright is 25 feet. If you are holding nothing in your hands and crouch down on all fours, your walking speed increases to 35 feet. [B][I]Darkvision.[/I][/B] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B][I]Hold Breath.[/I][/B] You can hold your breath for up to 10 minutes at a time. [B][I]Scent.[/I][/B] You have advantage on Wisdom (Perception) checks relying on smell. [B][I]Natural Armor.[/I][/B] You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. [B][I]Natural Weapons.[/I][/B] Your fanged maw and sharp claws are natural weapons, which you can use to make unarmed strikes. If you hit with your maw, you can deal piercing damage equal to 1d6 + your Strength modifier. If you hit with your claws, you can deal slashing damage equal to 1d4 + your Strength modifier. This damage is instead of the bludgeoning damage normal for an unarmed strike. [B][I]Wrestler.[/I][/B] You have advantage on ability checks made to initiate or escape a grapple. [B][I]Languages.[/I][/B] You can speak, read, and write Reptilian and one other language of your choice. As you can see, I simplified a few things (and borrowed heavily from the lizardfolk). Still seems a little OP maybe, but there you go. [/QUOTE]
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