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<blockquote data-quote="TheCosmicKid" data-source="post: 7121566" data-attributes="member: 6683613"><p>Yes, you can certainly run NPCs built under PC rules through the Challenge Rating formula and come up with a number which may be of use to you if you throw these characters at actual PCs. The DMG states this explicitly.</p><p></p><p>However, correct me if I'm wrong here, but I'm picking up the implication that you think CR is as valuable a tool for balancing PCs as it is for balancing NPCs. And this is not the case. The requirements that the game places on NPC performance are very different from the requirements it places on PC performance, and CR is strictly for the former. If you run a 9th-level wizard and 9th-level fighter through the CR formula, the wizard will usually have a higher CR than the fighter. (You can sort of see this even without doing all the math for yourself, just by looking at the sample NPCs in the back of the MM.) And this is correct, normal, balanced, and healthy. It's not a symptom of "linear fighter quadratic wizard" or any of the other standard wizards-are-broken arguments. It's simply because an NPC wizard is almost always going to show up for just a single encounter, and hence can go nova with impunity. By the nature of the different role they play in the game, NPC wizards do not have the same resource management constraints as PC wizards.</p><p></p><p>So while, strictly speaking, the characters your players are currently playing do have a CR, that number doesn't actually <em>do</em> anything unless you're planning something really unusual like a PvP campaign. CR is a measure of how challenging non-player characters are for player characters to fight, which is not the same thing as the reverse.</p><p></p><p>Also -- "Wicca" is the same word as "witch". This is clear when you pronounce it correctly: it really is just <em>WITCH-ah</em> with an older spelling.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7121566, member: 6683613"] Yes, you can certainly run NPCs built under PC rules through the Challenge Rating formula and come up with a number which may be of use to you if you throw these characters at actual PCs. The DMG states this explicitly. However, correct me if I'm wrong here, but I'm picking up the implication that you think CR is as valuable a tool for balancing PCs as it is for balancing NPCs. And this is not the case. The requirements that the game places on NPC performance are very different from the requirements it places on PC performance, and CR is strictly for the former. If you run a 9th-level wizard and 9th-level fighter through the CR formula, the wizard will usually have a higher CR than the fighter. (You can sort of see this even without doing all the math for yourself, just by looking at the sample NPCs in the back of the MM.) And this is correct, normal, balanced, and healthy. It's not a symptom of "linear fighter quadratic wizard" or any of the other standard wizards-are-broken arguments. It's simply because an NPC wizard is almost always going to show up for just a single encounter, and hence can go nova with impunity. By the nature of the different role they play in the game, NPC wizards do not have the same resource management constraints as PC wizards. So while, strictly speaking, the characters your players are currently playing do have a CR, that number doesn't actually [I]do[/I] anything unless you're planning something really unusual like a PvP campaign. CR is a measure of how challenging non-player characters are for player characters to fight, which is not the same thing as the reverse. Also -- "Wicca" is the same word as "witch". This is clear when you pronounce it correctly: it really is just [I]WITCH-ah[/I] with an older spelling. [/QUOTE]
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