Klaus
First Post
Humans: http://www.wizards.com/default.asp?x=dnd/ex/20041203a
Illumians: http://www.wizards.com/default.asp?x=dnd/ex/20041203a&page=2
Sharakim (an "alternate half-orc" of sorts): http://www.wizards.com/default.asp?x=dnd/ex/20041203a&page=3
I specially didn't get the Sharakim's Level Adjustment:
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+2 Strength, -2 Dexterity, +2 Intelligence, -2 Charisma: Sharakim are naturally strong but their size makes them clumsy. Their monstrous appearance works against them in social settings, but their culture forces them to be well educated.
Humanoid (human): Sharakim are humanoid creatures with the human subtype.
Medium: As Medium creatures, sharakim have no special bonuses or penalties due to size.
Sharakim base land speed is 30 feet.
Darkvision: Sharakim can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and sharakim can function just fine with no light at all.
+1 natural armor bonus: Sharakim skin is tough and difficult to pierce.
Shadow Affinity (Ex): Sharakim are born to darkness, and despite their claims they operate best in night and shadow. In areas of darkness or shadowy illumination, a sharakim gains a +2 racial bonus on Hide, Move Silently, Search, and Spot checks.
Light Sensitivity (Ex): Sharakim take a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
+1 racial bonus on attack rolls against orcs (including half-orcs): Sharakim despise orcs, and learn special combat techniques that enable them to fight them more effectively.
Automatic Language: Common. Bonus Languages: Dwarven, Elven, Gnome, and Orc.
Favored Class: Wizard. A multiclass sharakim's wizard class does not count when determining whether he takes an experience point penalty for multiclassing.
Level adjustment +1.
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Illumians: http://www.wizards.com/default.asp?x=dnd/ex/20041203a&page=2
Sharakim (an "alternate half-orc" of sorts): http://www.wizards.com/default.asp?x=dnd/ex/20041203a&page=3
I specially didn't get the Sharakim's Level Adjustment:
---------------------------------------
+2 Strength, -2 Dexterity, +2 Intelligence, -2 Charisma: Sharakim are naturally strong but their size makes them clumsy. Their monstrous appearance works against them in social settings, but their culture forces them to be well educated.
Humanoid (human): Sharakim are humanoid creatures with the human subtype.
Medium: As Medium creatures, sharakim have no special bonuses or penalties due to size.
Sharakim base land speed is 30 feet.
Darkvision: Sharakim can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and sharakim can function just fine with no light at all.
+1 natural armor bonus: Sharakim skin is tough and difficult to pierce.
Shadow Affinity (Ex): Sharakim are born to darkness, and despite their claims they operate best in night and shadow. In areas of darkness or shadowy illumination, a sharakim gains a +2 racial bonus on Hide, Move Silently, Search, and Spot checks.
Light Sensitivity (Ex): Sharakim take a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
+1 racial bonus on attack rolls against orcs (including half-orcs): Sharakim despise orcs, and learn special combat techniques that enable them to fight them more effectively.
Automatic Language: Common. Bonus Languages: Dwarven, Elven, Gnome, and Orc.
Favored Class: Wizard. A multiclass sharakim's wizard class does not count when determining whether he takes an experience point penalty for multiclassing.
Level adjustment +1.
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