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Races of Destiny: First Look
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<blockquote data-quote="Imret" data-source="post: 1927993" data-attributes="member: 991"><p>Hmmmm. I find myself going the other direction, but that could be because even more so than D&D in general, I'm addicted to homebrewing worlds. I love taking a handful of random published crunch, smashing it together, and seeing what falls out. I'm one of those who mostly ignores fluff as printed, because I'm writing my own anyway. I think a fine example is the dwarven AC bonus vs. giants. I looked at that for hours going "What? Dwarves live in underground halls. How threatened by giants can they be? Just make a smaller tunnel, guys." When the answer came to me, it laid the foundation for orcs, goblinoids (except hobgoblins, 'cause I love them most of all low-CR evil humanoids), giants, and dwarves all at once.</p><p></p><p>Some purchases have given me nothing I wanted, others have made huge strides for my world. My world wouldn't be the same without the Sacred Flame Steward from Dragon #283 (thank you Monte!). Maybe I'm just lucky that way.</p><p></p><p>On the other hand, I find crunch a little exhausting to create, mostly in the balancing act. Does class ability X match up against feat Y? Should the prereqs be higher? I'd spend all my time in House Rules trying to balance what I wanted to add.</p><p></p><p>YMMV, clearly, but I devour crunch and pick the fluff out from between my teeth when I'm done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Again, maybe I'm just lucky.</p></blockquote><p></p>
[QUOTE="Imret, post: 1927993, member: 991"] Hmmmm. I find myself going the other direction, but that could be because even more so than D&D in general, I'm addicted to homebrewing worlds. I love taking a handful of random published crunch, smashing it together, and seeing what falls out. I'm one of those who mostly ignores fluff as printed, because I'm writing my own anyway. I think a fine example is the dwarven AC bonus vs. giants. I looked at that for hours going "What? Dwarves live in underground halls. How threatened by giants can they be? Just make a smaller tunnel, guys." When the answer came to me, it laid the foundation for orcs, goblinoids (except hobgoblins, 'cause I love them most of all low-CR evil humanoids), giants, and dwarves all at once. Some purchases have given me nothing I wanted, others have made huge strides for my world. My world wouldn't be the same without the Sacred Flame Steward from Dragon #283 (thank you Monte!). Maybe I'm just lucky that way. On the other hand, I find crunch a little exhausting to create, mostly in the balancing act. Does class ability X match up against feat Y? Should the prereqs be higher? I'd spend all my time in House Rules trying to balance what I wanted to add. YMMV, clearly, but I devour crunch and pick the fluff out from between my teeth when I'm done. :) Again, maybe I'm just lucky. [/QUOTE]
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