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races of destiny --has D&D 3.5 jumped the shark?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 1914833" data-attributes="member: 1068"><p><strong>wow</strong></p><p></p><p>6 pages of responses...</p><p></p><p>OK, I apologise to anyone who thinks that 'jumping the shark' is a tired, wornout phrase. I heard it for the first time a few months ago. In any case, it certainly accomplished its purpose -- plenty of people read this thread.</p><p></p><p>On the subject of railroading -- yes, I know what railroading is. And the setup Andy Collins presents does railroad the players.</p><p></p><p>It assumes a priori that the critter has successfully become familiar with the PCs tactics. That's not fair to the PCs, because in practice doing so would have entailed risk on the part of the critter.</p><p></p><p>For example, if the critter attempted to charm one of the pcs friends to get this information, it runs the risk of the friend making it's saving throw, or of someone seeing the charm attempt, or of the PCs seeing the new magical aura (of the charm spell) on the friend, or of the charm spell wearing off, or of the friend causually mentioning the critter's interest in the lives of the PCs to them.</p><p></p><p>But the encounter assumes none of this happens.</p><p></p><p>Encounters like this are bad because they give players a disincentive to be careful. Why should players be paranoid, take measures to protect themselves, etcetera if the DM is just going to hand-wave them away for the sake of his narrative?</p><p></p><p>But, back to the subject.</p><p></p><p>In my opinion, D&D doesn't need any new monsters, or any new races. There are already far more than any of us can use.</p><p></p><p>I think WoTC should shift its focus to providing support for a campaign world. Why isn't the energy spent writing up human-like-guys-with-glowing-runes-revolving-around-their-heads instead spent making decent maps of the city of Sharn? I would much rather see WoTC produce a sourcebook on the railroads of Ebberon than something like 'Races of Destiny'.</p><p></p><p>We don't need more monsters. We need more detail on the ones we have.</p><p>We don't need more campaign settings. We need more detail on the ones we have.</p><p>We don't need more prestige classes. Instead of a new prestige class, why doesn't WoTC create a short adventure which a rogue has to complete to take the first level in the ShadowDancer prestige class, for example?</p><p></p><p>Ken McKinney</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 1914833, member: 1068"] [b]wow[/b] 6 pages of responses... OK, I apologise to anyone who thinks that 'jumping the shark' is a tired, wornout phrase. I heard it for the first time a few months ago. In any case, it certainly accomplished its purpose -- plenty of people read this thread. On the subject of railroading -- yes, I know what railroading is. And the setup Andy Collins presents does railroad the players. It assumes a priori that the critter has successfully become familiar with the PCs tactics. That's not fair to the PCs, because in practice doing so would have entailed risk on the part of the critter. For example, if the critter attempted to charm one of the pcs friends to get this information, it runs the risk of the friend making it's saving throw, or of someone seeing the charm attempt, or of the PCs seeing the new magical aura (of the charm spell) on the friend, or of the charm spell wearing off, or of the friend causually mentioning the critter's interest in the lives of the PCs to them. But the encounter assumes none of this happens. Encounters like this are bad because they give players a disincentive to be careful. Why should players be paranoid, take measures to protect themselves, etcetera if the DM is just going to hand-wave them away for the sake of his narrative? But, back to the subject. In my opinion, D&D doesn't need any new monsters, or any new races. There are already far more than any of us can use. I think WoTC should shift its focus to providing support for a campaign world. Why isn't the energy spent writing up human-like-guys-with-glowing-runes-revolving-around-their-heads instead spent making decent maps of the city of Sharn? I would much rather see WoTC produce a sourcebook on the railroads of Ebberon than something like 'Races of Destiny'. We don't need more monsters. We need more detail on the ones we have. We don't need more campaign settings. We need more detail on the ones we have. We don't need more prestige classes. Instead of a new prestige class, why doesn't WoTC create a short adventure which a rogue has to complete to take the first level in the ShadowDancer prestige class, for example? Ken McKinney [/QUOTE]
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