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Races of Eberron: Goliath?
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<blockquote data-quote="iserith" data-source="post: 7039917" data-attributes="member: 97077"><p>Keith Baker said:</p><p></p><p><em>As Goliaths have a stone theme, an easy answer would be to shift them from above mountains to below them, and say that the race was created by the Daelkyr Orlassk, who supposedly created medusas and basilisks; he makes things that turn other things to stone, he might as wake mold things out of stone. This could mean that there’s a strong Dragon Below streak running through Goliath culture – perhaps their ritual games are about earning passage to the Inner Sun. But Orlaask could just as easily created them and forgotten them; note that the medusas have no love of the Dragon Below and don’t acknowledge Orlaask as their creator. So you could keep as much of their culture as you want, but make them live IN the mountains as well as ON them. I’d be inclined to keep them to a single mountain/Khyber community – never widespread – but you could do more if you chose.</em></p><p><em></em></p><p><em>Another option would be to drop them in the Demon Wastes, again living both in mountains and below them. By this concept they’d be descended from orcs; perhaps they were transformed by an Overlord in the Age of Demons, and freed from its influence when it was bound. This allows you to have multiple communities if you want them but also explain why they’ve never been known in Khorvaire proper; stick them deep in the Wastes, and a PC might be the first to venture past the Labyrinth. They could primarily be a form of Carrion Tribe or tied to Kalok Shash, but I’d be inclined to make them entirely neutral – living in the Wastes, frequently fighting the Carrion Tribes, but mysteriously unaffected by demonic influence. This gives a lot of possibility for the barbarian-discovering-civilization archetype.</em></p></blockquote><p></p>
[QUOTE="iserith, post: 7039917, member: 97077"] Keith Baker said: [I]As Goliaths have a stone theme, an easy answer would be to shift them from above mountains to below them, and say that the race was created by the Daelkyr Orlassk, who supposedly created medusas and basilisks; he makes things that turn other things to stone, he might as wake mold things out of stone. This could mean that there’s a strong Dragon Below streak running through Goliath culture – perhaps their ritual games are about earning passage to the Inner Sun. But Orlaask could just as easily created them and forgotten them; note that the medusas have no love of the Dragon Below and don’t acknowledge Orlaask as their creator. So you could keep as much of their culture as you want, but make them live IN the mountains as well as ON them. I’d be inclined to keep them to a single mountain/Khyber community – never widespread – but you could do more if you chose. Another option would be to drop them in the Demon Wastes, again living both in mountains and below them. By this concept they’d be descended from orcs; perhaps they were transformed by an Overlord in the Age of Demons, and freed from its influence when it was bound. This allows you to have multiple communities if you want them but also explain why they’ve never been known in Khorvaire proper; stick them deep in the Wastes, and a PC might be the first to venture past the Labyrinth. They could primarily be a form of Carrion Tribe or tied to Kalok Shash, but I’d be inclined to make them entirely neutral – living in the Wastes, frequently fighting the Carrion Tribes, but mysteriously unaffected by demonic influence. This gives a lot of possibility for the barbarian-discovering-civilization archetype.[/I] [/QUOTE]
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