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Races of Eberron: Goliath?
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<blockquote data-quote="Mercule" data-source="post: 7039969" data-attributes="member: 5100"><p>I like Keith's idea about them in the Demon Wastes. Makes them accessible, but not obligatory.</p><p></p><p>The idea about putting them in Xendrik, somehow tied to the giant empire is also a nice one. Maybe have legends about both Xendrik origins, with the truth lost to time. Again, accessible, but no big setting changes.</p><p></p><p>I'll also throw out another idea: They're native to Sarlona, just like humans, but never made the migration to Khorvaire. They're somehow resistant/immune to Daelkyr breeding programs. That and being reclusive has saved them, but they only exist in small pockets. In many cases, they share space with free humans, whether it's humans in goliath settlements, the other way around, or fully integrated communities. I like this one because it adds some depth to Sarlona, which seems to be the least well defined of the continents (I've never read <em>Secrets of Sarlona</em>, so this might be a moot point).</p><p></p><p>In general, I'm not a fan of any setting having too many races. I don't have a problem with most of them, per se. It just seems to dilute them all.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7039969, member: 5100"] I like Keith's idea about them in the Demon Wastes. Makes them accessible, but not obligatory. The idea about putting them in Xendrik, somehow tied to the giant empire is also a nice one. Maybe have legends about both Xendrik origins, with the truth lost to time. Again, accessible, but no big setting changes. I'll also throw out another idea: They're native to Sarlona, just like humans, but never made the migration to Khorvaire. They're somehow resistant/immune to Daelkyr breeding programs. That and being reclusive has saved them, but they only exist in small pockets. In many cases, they share space with free humans, whether it's humans in goliath settlements, the other way around, or fully integrated communities. I like this one because it adds some depth to Sarlona, which seems to be the least well defined of the continents (I've never read [I]Secrets of Sarlona[/I], so this might be a moot point). In general, I'm not a fan of any setting having too many races. I don't have a problem with most of them, per se. It just seems to dilute them all. [/QUOTE]
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