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<blockquote data-quote="Darkness" data-source="post: 2152381" data-attributes="member: 13"><p>Yes, the mechanics of the four Eberron-specific races are reprinted in the book. Changeling: Egoist (Psion), Rogue, Wizard.</p><p>Warforged: Artificer, Fighter, Paladin.</p><p>Kalashtar: Monk, Soulknife, Telepath (Psion).</p><p>Shifter: Druid, Ranger, Wilder. Note: I'm not looking at the HD, skill points, or class skills here. They don't differ very often and even if aren't that interesting IMO. (Exception: Changeling Rogue skill points.)</p><p></p><p>Changeling Egoist</p><p>1st: Psychometabolism powers targeting yourself are at +1 manifester level. (Replaces bonus feat.)</p><p>3rd: Ability to reshape psicrystal's personality with little effort. (Replaces 1 power known that you'd normall gain at this level.)</p><p>5th: Gain 4 specific powers known. (Replaces bonus feat.)</p><p></p><p>Kalashtar Soulknife</p><p>1st: Align mindblade (to good) with a little effort. (Replaces Wild Talent feat.)</p><p>3rd: Purifying strike (dispel mind-affecting stuff or dismissal) for a certain cost. (Replaces psychic strike.)</p><p>6th: Stand fast: Dodge bonus to AC when not moving very far. (Replaces Speed of Thought bonus feat.)</p><p></p><p>Kalashtar Telepath</p><p>If you take at least one: Better mindlink.</p><p>1st: +1 manifester level with Telepathy discipline powers (but not other telepathy powers). (Replaces bonus feat.)</p><p>3rd: Psicrystal has hybrid personality. (Replaces one power known normally gained at this level.)</p><p>5th: Gain a few extra telepathy powers known, within certain limits. (Replaces bonus feat.)</p><p></p><p>Shifter Wilder</p><p>1st: Can learn powers from egoist list.</p><p>2nd: Regain some power points when shifting ends. (Replaces elude touch.)</p><p>6th: Rounds of shifting while under the effect of surging euphoria don't count against shifting duration.</p><p>Not sure what, if anything, the level 1/6 powers replace...? Goblinoids get a 5-page write-up about background, characters, role-playing, typical names, adventure hooks, etc. Orcs get 3 pages. Half-orcs get 3 as well. There are a sample NPC or three in these write-ups.</p><p></p><p>Relevant feats:</p><p>Darguun Mauler (goblinoids only)</p><p>Daylight Adaptation (useful for orcs)</p><p>Shadow Marches Warmonger (orcs and half-orcs only) They aren't matriarchical spider fetishists. Instead, they're savages who like scorpions. Less infighting (they're usually very loyal to their relatives), more guerilla warfare. They still fight the giants. No stats for quori, alas. Atavist</p><p>Secret group of monks and soulknives with a deeper connection to their ancestral quori spirits who're good at fighting the quori.</p><p>They gain unarmed strike or mind blade progression.</p><p></p><p>Cabinet Trickster</p><p>They belong to [spoiler]a criminal syndicate led by doppelgangers in Sharn.[/spoiler] They get some doppelganger powers and similar things.</p><p></p><p>Moonspeaker</p><p>Shifter druid* with a connection to certain moons (i.e., planes). Good summoners. Also get better with their racial shifting ability.</p><p>(*Clr/Rgr or Rgr works too, but probably isn't optimal.)</p></blockquote><p></p>
[QUOTE="Darkness, post: 2152381, member: 13"] Yes, the mechanics of the four Eberron-specific races are reprinted in the book. Changeling: Egoist (Psion), Rogue, Wizard. Warforged: Artificer, Fighter, Paladin. Kalashtar: Monk, Soulknife, Telepath (Psion). Shifter: Druid, Ranger, Wilder. Note: I'm not looking at the HD, skill points, or class skills here. They don't differ very often and even if aren't that interesting IMO. (Exception: Changeling Rogue skill points.) Changeling Egoist 1st: Psychometabolism powers targeting yourself are at +1 manifester level. (Replaces bonus feat.) 3rd: Ability to reshape psicrystal's personality with little effort. (Replaces 1 power known that you'd normall gain at this level.) 5th: Gain 4 specific powers known. (Replaces bonus feat.) Kalashtar Soulknife 1st: Align mindblade (to good) with a little effort. (Replaces Wild Talent feat.) 3rd: Purifying strike (dispel mind-affecting stuff or dismissal) for a certain cost. (Replaces psychic strike.) 6th: Stand fast: Dodge bonus to AC when not moving very far. (Replaces Speed of Thought bonus feat.) Kalashtar Telepath If you take at least one: Better mindlink. 1st: +1 manifester level with Telepathy discipline powers (but not other telepathy powers). (Replaces bonus feat.) 3rd: Psicrystal has hybrid personality. (Replaces one power known normally gained at this level.) 5th: Gain a few extra telepathy powers known, within certain limits. (Replaces bonus feat.) Shifter Wilder 1st: Can learn powers from egoist list. 2nd: Regain some power points when shifting ends. (Replaces elude touch.) 6th: Rounds of shifting while under the effect of surging euphoria don't count against shifting duration. Not sure what, if anything, the level 1/6 powers replace...? Goblinoids get a 5-page write-up about background, characters, role-playing, typical names, adventure hooks, etc. Orcs get 3 pages. Half-orcs get 3 as well. There are a sample NPC or three in these write-ups. Relevant feats: Darguun Mauler (goblinoids only) Daylight Adaptation (useful for orcs) Shadow Marches Warmonger (orcs and half-orcs only) They aren't matriarchical spider fetishists. Instead, they're savages who like scorpions. Less infighting (they're usually very loyal to their relatives), more guerilla warfare. They still fight the giants. No stats for quori, alas. Atavist Secret group of monks and soulknives with a deeper connection to their ancestral quori spirits who're good at fighting the quori. They gain unarmed strike or mind blade progression. Cabinet Trickster They belong to [spoiler]a criminal syndicate led by doppelgangers in Sharn.[/spoiler] They get some doppelganger powers and similar things. Moonspeaker Shifter druid* with a connection to certain moons (i.e., planes). Good summoners. Also get better with their racial shifting ability. (*Clr/Rgr or Rgr works too, but probably isn't optimal.) [/QUOTE]
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