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Races of Evernor, Part I
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<blockquote data-quote="Crothian" data-source="post: 2009618" data-attributes="member: 232"><p>Review of Races of Evernore by Silverthorne Games</p><p></p><p>This product I did receive as a review copy.</p><p></p><p> The Races of Evernore is a book all about races. Personally, I was not that thrilled when I heard about this product. There are plenty of races written up in other products and many of those are not that well done. Races are all about stats and never about the personality or abilities that sets the races apart. I’m very happy to say that Races of Evernore is everything but that. Each race is given a full write up in much better detail then any other race I’ve seen. Even though there are only twelve races described, it is done over sixty pages in this pdf. And while these are geared towards a fantasy game, I can easily see using many of them in a Star Wars or Dragon Star game. Now to do that someone is going to have to make a few cultural changes, but the level of detail in descriptions on these races is so great I think it’d be really easy to do, and probably even fun. </p><p></p><p> The text is presented in two columns in an easy to read font. The art is mostly of black and white with a few color pieces. There are not many pictures; mostly the art is a single picture of each race. Some of the pictures have writing on them like notes to point out certain traits of the different races. The art is adequate, but not that impressive. While I did not print this out, it does not look like there will be any problems with doing so. There are now borders or other items like them that have a tendency to consume large amounts of ink. </p><p></p><p> The books starts out with a basic overview of Evernore, the campaign world these creatures are created for. However, it will be easy for anyone to take these races and insert them into their own game. The lands of Evernore sound very interesting and give a good amount of information over for a small write summary. There are three primary gods in Evernore: Ahlorn (lawful good), Valdara (Neutral), Thoss (chaotic evil). Each race is given a religious description and these gods are mentioned. However it will be easy to use that info to figure out which god of another world the race would worship. </p><p></p><p> All the races are written up using the same information. They all start with the name type of creature, how it’s pronounced, and any usual spellings for the name being plural or other odd changes. Each race is given a frequency rating to show how common or rare the creature is. All the ratings are fully explained in the beginning of the book. After that are Frilf’s notes. Frilf is a very famous Bard in the lands of Evernore and he has something to say on just about everything it seems. Next, the book will discuss the background and personality of each race, which includes the age limit, and average birth rates of the race. Both of these sections offer a good amount of detail and one can keep the basic information here and just change what one needs to allow the race to fit into any campaign even those campaigns that are not fantasy. Diet is a topic covered for each race and one that is rarely seen in many race write-ups. Then, the relationship this race has with other races is mentioned. Mostly it is with other races presented here, however it will be a snap to use this info to determine how the race reacts with any other. Next the general alignment tendency of the race is covered and where in Evernore the race can usually be found along with its homeland if it has one. Again, the information is Evernore specific, but enough information is given to accurately place them in any world. Religion and languages are covered next followed by common names and what reasons the race would have to adventure. Then it gives some specific information on the race in relationship to Evernore, some great role-playing tips, and then adventure seeds for how to use the race presented. Then the book gets to the actual game mechanics of the race, presents some new feat or spells related to the race, followed by the sample NPC. The NPC is given a full background as well as stat block, so will be really easy to use in any game. The amount of information on each race is impressive and the writing is interesting and entertaining. </p><p></p><p> Baelstrith: They are a race of Fey that originated underground. They have opposable thumbs on their feet and are able to take advantage of that with ease. They make very good bards and are well known for their musical ability. </p><p></p><p> Cabaran: These are a race of nomadic elves that live in the desert. They have been exiled by the other elves centuries ago and living in the harsh environment has greatly made them a less happy peoples. </p><p></p><p> Celedhriel: This is a race of outsiders that have been trapped here by their deity. They came here thousands of years ago to stop an invasion of demons. However, during that time many of their number where corrupted and turned to evil. Now, none of them may return to their home until all the corrupted ones have been dealt with. They are creatures of light in a humanoid shape. </p><p></p><p> Elyrian: They are a race with a thirst for knowledge that can never be quenched. They are tall with a slight build. </p><p></p><p> Fezroki: They are a race of bear like humanoids that live in the great north. They have great horns on their head, claws on their hands, and a mouth full of sharp teeth. </p><p></p><p> Glimjara: They are a race of goblins that have worked long and hard to become not like the average run of the mill goblin. They are intelligent and great with numbers. They are known to be great merchants and accountants. </p><p></p><p> Fjurnian Gnome: These are a race of wild gnomes. They have little to do with their other gnome cousins. </p><p></p><p> Kefgrald: This is a race of half dwarves and half humans. They are commonly called Tall Beards. </p><p></p><p> Kroy: The Kroy are one of the oldest races around and feel that they are better then all others. They posses three eyes and a ability to detect good and evil.</p><p></p><p> Lissk: This is a large race of lizardfolk. It is the only race that I found to have an ecl that seems off. I think it is a little on the high side. </p><p></p><p> Myrrond: They are a race of curious feline humanoids. They are a friendly race willing to talk to anyone and enjoy experiencing new things. </p><p></p><p> Orusk: This is a race of civilized orcs. They down play their orcish relationship and yearn to be known for their own abilities. </p><p></p><p> Lastly, there is a preview of the next Races of Evernore. It lists the twelve new races that will be presented there and gives a short description of each one. </p><p> </p><p> I was most impressed with the level of detail. The races themselves were a little more hit and miss with my personal tastes. The descriptions, though, were really good and I cannot say that enough. Personally, I’m looking forward to the next installment of Races of Evernore just because I know the races will be described in a way that paints a vivid picture of exactly who these people are.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2009618, member: 232"] Review of Races of Evernore by Silverthorne Games This product I did receive as a review copy. The Races of Evernore is a book all about races. Personally, I was not that thrilled when I heard about this product. There are plenty of races written up in other products and many of those are not that well done. Races are all about stats and never about the personality or abilities that sets the races apart. I’m very happy to say that Races of Evernore is everything but that. Each race is given a full write up in much better detail then any other race I’ve seen. Even though there are only twelve races described, it is done over sixty pages in this pdf. And while these are geared towards a fantasy game, I can easily see using many of them in a Star Wars or Dragon Star game. Now to do that someone is going to have to make a few cultural changes, but the level of detail in descriptions on these races is so great I think it’d be really easy to do, and probably even fun. The text is presented in two columns in an easy to read font. The art is mostly of black and white with a few color pieces. There are not many pictures; mostly the art is a single picture of each race. Some of the pictures have writing on them like notes to point out certain traits of the different races. The art is adequate, but not that impressive. While I did not print this out, it does not look like there will be any problems with doing so. There are now borders or other items like them that have a tendency to consume large amounts of ink. The books starts out with a basic overview of Evernore, the campaign world these creatures are created for. However, it will be easy for anyone to take these races and insert them into their own game. The lands of Evernore sound very interesting and give a good amount of information over for a small write summary. There are three primary gods in Evernore: Ahlorn (lawful good), Valdara (Neutral), Thoss (chaotic evil). Each race is given a religious description and these gods are mentioned. However it will be easy to use that info to figure out which god of another world the race would worship. All the races are written up using the same information. They all start with the name type of creature, how it’s pronounced, and any usual spellings for the name being plural or other odd changes. Each race is given a frequency rating to show how common or rare the creature is. All the ratings are fully explained in the beginning of the book. After that are Frilf’s notes. Frilf is a very famous Bard in the lands of Evernore and he has something to say on just about everything it seems. Next, the book will discuss the background and personality of each race, which includes the age limit, and average birth rates of the race. Both of these sections offer a good amount of detail and one can keep the basic information here and just change what one needs to allow the race to fit into any campaign even those campaigns that are not fantasy. Diet is a topic covered for each race and one that is rarely seen in many race write-ups. Then, the relationship this race has with other races is mentioned. Mostly it is with other races presented here, however it will be a snap to use this info to determine how the race reacts with any other. Next the general alignment tendency of the race is covered and where in Evernore the race can usually be found along with its homeland if it has one. Again, the information is Evernore specific, but enough information is given to accurately place them in any world. Religion and languages are covered next followed by common names and what reasons the race would have to adventure. Then it gives some specific information on the race in relationship to Evernore, some great role-playing tips, and then adventure seeds for how to use the race presented. Then the book gets to the actual game mechanics of the race, presents some new feat or spells related to the race, followed by the sample NPC. The NPC is given a full background as well as stat block, so will be really easy to use in any game. The amount of information on each race is impressive and the writing is interesting and entertaining. Baelstrith: They are a race of Fey that originated underground. They have opposable thumbs on their feet and are able to take advantage of that with ease. They make very good bards and are well known for their musical ability. Cabaran: These are a race of nomadic elves that live in the desert. They have been exiled by the other elves centuries ago and living in the harsh environment has greatly made them a less happy peoples. Celedhriel: This is a race of outsiders that have been trapped here by their deity. They came here thousands of years ago to stop an invasion of demons. However, during that time many of their number where corrupted and turned to evil. Now, none of them may return to their home until all the corrupted ones have been dealt with. They are creatures of light in a humanoid shape. Elyrian: They are a race with a thirst for knowledge that can never be quenched. They are tall with a slight build. Fezroki: They are a race of bear like humanoids that live in the great north. They have great horns on their head, claws on their hands, and a mouth full of sharp teeth. Glimjara: They are a race of goblins that have worked long and hard to become not like the average run of the mill goblin. They are intelligent and great with numbers. They are known to be great merchants and accountants. Fjurnian Gnome: These are a race of wild gnomes. They have little to do with their other gnome cousins. Kefgrald: This is a race of half dwarves and half humans. They are commonly called Tall Beards. Kroy: The Kroy are one of the oldest races around and feel that they are better then all others. They posses three eyes and a ability to detect good and evil. Lissk: This is a large race of lizardfolk. It is the only race that I found to have an ecl that seems off. I think it is a little on the high side. Myrrond: They are a race of curious feline humanoids. They are a friendly race willing to talk to anyone and enjoy experiencing new things. Orusk: This is a race of civilized orcs. They down play their orcish relationship and yearn to be known for their own abilities. Lastly, there is a preview of the next Races of Evernore. It lists the twelve new races that will be presented there and gives a short description of each one. I was most impressed with the level of detail. The races themselves were a little more hit and miss with my personal tastes. The descriptions, though, were really good and I cannot say that enough. Personally, I’m looking forward to the next installment of Races of Evernore just because I know the races will be described in a way that paints a vivid picture of exactly who these people are. [/QUOTE]
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