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Races of Evernor, Part I
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<blockquote data-quote="cthuluftaghn" data-source="post: 2009862" data-attributes="member: 4799"><p>Races of Evernor, Part I, is a fantastic piece of work. Having created d20 races myself, I know how much work and creative thought goes into the process. This book presents DM's and players with twelve, richly detailed character races that can be introduced into any campaign world... not just Evernor.</p><p></p><p>Races of Evernor, Part I, is actually the first PDF release from Silverthorne Games. As such, the introductory chapter outlines several important details about the land of Evernor that a player or DM might find useful when implementing one of the races included in this book. The information is concise, interesting, and well-written. Also, at just seven pages (out of the 60 page total), the introduction to Evernor does not overshadow the fact that this is, in fact, a source book of races... not a complete campaign setting.</p><p></p><p>The races themselves are diverse, creative, and richly detailed, if a little bit on the powerful side. Conservative DM's may wish to add an ECL +1 to some of these races, but for the most part, they are instantly campaign ready. There are also several notable features in this book, which readers just won't find in other d20 supplements:</p><p></p><p>First of all, each race's entry contains a few brief words from the famous gnomish bard, Frilf, in a paragraph entitled "Frilf's Notes". Far from being a waste of space, this flavor text manages to give a "real-world" feel to each new race that is being introduced, and it is a welcome addition. Following Frilf's Notes, readers will find a familiar d20 layout which includes racial information such as personality, physical appearance, inter-racial relations, stats, etc. The illustrations are crisp and inspiring, yet conservative enough to keep this book printer-friendly. Silverthorne Games also throws in a few added bonuses, which I found particularly intriguing... in addition to the standard information, each race also includes clever role-playing tips, adventure hooks, and specific historical or cultural information pertaining to the land of Evernor. Even better, every entry also includes applicable new feats, spells or weapons, and a fully fleshed-out NPC "prime example" of each race.</p><p></p><p>Word-for-word, Races of Evernor, Part I, breathes far more life into each entry than even the PHB. From the angelic Celedhriel to the beastly Fezroki, the three-eyed Kroy, and the catlike Myrrond... it won't be long before the diverse races of Evernor will be found roaming Faerun, Greyhawk, Krynn, or your campaign world.</p></blockquote><p></p>
[QUOTE="cthuluftaghn, post: 2009862, member: 4799"] Races of Evernor, Part I, is a fantastic piece of work. Having created d20 races myself, I know how much work and creative thought goes into the process. This book presents DM's and players with twelve, richly detailed character races that can be introduced into any campaign world... not just Evernor. Races of Evernor, Part I, is actually the first PDF release from Silverthorne Games. As such, the introductory chapter outlines several important details about the land of Evernor that a player or DM might find useful when implementing one of the races included in this book. The information is concise, interesting, and well-written. Also, at just seven pages (out of the 60 page total), the introduction to Evernor does not overshadow the fact that this is, in fact, a source book of races... not a complete campaign setting. The races themselves are diverse, creative, and richly detailed, if a little bit on the powerful side. Conservative DM's may wish to add an ECL +1 to some of these races, but for the most part, they are instantly campaign ready. There are also several notable features in this book, which readers just won't find in other d20 supplements: First of all, each race's entry contains a few brief words from the famous gnomish bard, Frilf, in a paragraph entitled "Frilf's Notes". Far from being a waste of space, this flavor text manages to give a "real-world" feel to each new race that is being introduced, and it is a welcome addition. Following Frilf's Notes, readers will find a familiar d20 layout which includes racial information such as personality, physical appearance, inter-racial relations, stats, etc. The illustrations are crisp and inspiring, yet conservative enough to keep this book printer-friendly. Silverthorne Games also throws in a few added bonuses, which I found particularly intriguing... in addition to the standard information, each race also includes clever role-playing tips, adventure hooks, and specific historical or cultural information pertaining to the land of Evernor. Even better, every entry also includes applicable new feats, spells or weapons, and a fully fleshed-out NPC "prime example" of each race. Word-for-word, Races of Evernor, Part I, breathes far more life into each entry than even the PHB. From the angelic Celedhriel to the beastly Fezroki, the three-eyed Kroy, and the catlike Myrrond... it won't be long before the diverse races of Evernor will be found roaming Faerun, Greyhawk, Krynn, or your campaign world. [/QUOTE]
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