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Races of Faerun +level inconsistencies and potential errata?!
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<blockquote data-quote="Technik4" data-source="post: 846195" data-attributes="member: 7211"><p><strong>Comparison</strong></p><p></p><p>Ok, lets compare all the RoF races with flight potential to each other.</p><p></p><p>Aarakocra (ECL +2, Fav Class: Fighter)</p><p>90 ft fly, average maneuver. 20 ft land speed. Stats are +2 net.</p><p>Claustrophobic and sheer oddity make it a difficult choice.</p><p></p><p>Aasimar (ECL +1, Fav Class: Paladin)</p><p>Prereqs: Must spend 2 feats (Celestial Bloodline, Outsider Wings), must be ~3-5th level (with heavy multiclassing)</p><p>30 ft land speed, 30 ft fly speed, average maneuver. Stats are +4 net. As an aasimar, you have access to other nifty feats, and get along pretty well with most races. Native Outsider.</p><p></p><p>Avariel (ECL +3, Fav Class: Cleric)</p><p>50 ft fly, average maneuver. 30 ft land speed. Stats are +4 net.</p><p>Wingspan can sometimes be a problem, RP opportunities abound as you are one of the last remaining of one of the first races on faerun. Your race knows the secret to making glassteel and has a kick-ass dive attack.</p><p></p><p>Fey'ri (ECL +2 or +3, Fav Class: Sorceror)</p><p>40 ft fly, poor maneuver. 30 ft land speed. Stats are +2 net.</p><p>Alter Self at will is powerful, and there are a small selection of other abilities a Fey'ri can pick. You are almost universally reviled by anyone that can recognize you. You have some nifty feats, but the best one require that you have picked abilities which require +3 ECL. Native Outsider.</p><p></p><p>Tiefling (ECL +1, Fav Class: Rogue)</p><p>Prereqs: Must spend 2 feats (Infernal Bloodline, Outsider Wings), must be ~3-5th level.</p><p>30 ft land speed, 30 ft fly speed, average maneuver. Stats are +2 net. As a tiefling, you have acces to other nifty feats and you can make packs with demons, fey'ri, tanarukks, etc more easily because of your infernal blood. Native Outsider.</p><p></p><p></p><p>I'd say everything balances out, more or less. Tactical Aerial Combat notwithstanding, none of these creatures can hover, and they all have a minimum speed they must move forward each round. To get to "good" maneuverability, any race (except fey'ri) can spend one feat on "Improved Flight" to gain the ability to hover in place, fly backwards, and negate other penalties which require Tactical Aerial Combat.</p><p></p><p>For comparison's sake, average maneuverability is equivelent to a Gargoyle, poor is equal to a Wyvern. Aarokocras and Avariels have the fewest feat expenditure in order to achieve "good" maneuverability, and are therefore the best fliers. Both are also not outsiders (Aarakocras are Monstrous Humanoids, Avariel are elves) which has its good points and its bad.</p><p></p><p>If youre looking just at stats, Avariel seem weak for a +3, if you are playing in the realms, I think they come out on the strong side of 3, mostly from RP opportunities.</p><p></p><p>Fey'ri, while interesting, present the worst flying option. They are even weaker if playing in the realms, where the fact that they are part of a clan of elves that mated with demons for power and supremacy means they are almost as reviled as the drow. Although, as you pointed out, Alter Self negates this to an extent, Alter self also precludes flying as it states they only get it in "their winged form".</p><p></p><p>Its interesting to speculate whether "their winged form" means their true form, or whether using alter self to make you look like an avariel, aarokocra, aasimar with wings, or tiefling with wings couts as "their winged form". I would say "no way".</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 846195, member: 7211"] [b]Comparison[/b] Ok, lets compare all the RoF races with flight potential to each other. Aarakocra (ECL +2, Fav Class: Fighter) 90 ft fly, average maneuver. 20 ft land speed. Stats are +2 net. Claustrophobic and sheer oddity make it a difficult choice. Aasimar (ECL +1, Fav Class: Paladin) Prereqs: Must spend 2 feats (Celestial Bloodline, Outsider Wings), must be ~3-5th level (with heavy multiclassing) 30 ft land speed, 30 ft fly speed, average maneuver. Stats are +4 net. As an aasimar, you have access to other nifty feats, and get along pretty well with most races. Native Outsider. Avariel (ECL +3, Fav Class: Cleric) 50 ft fly, average maneuver. 30 ft land speed. Stats are +4 net. Wingspan can sometimes be a problem, RP opportunities abound as you are one of the last remaining of one of the first races on faerun. Your race knows the secret to making glassteel and has a kick-ass dive attack. Fey'ri (ECL +2 or +3, Fav Class: Sorceror) 40 ft fly, poor maneuver. 30 ft land speed. Stats are +2 net. Alter Self at will is powerful, and there are a small selection of other abilities a Fey'ri can pick. You are almost universally reviled by anyone that can recognize you. You have some nifty feats, but the best one require that you have picked abilities which require +3 ECL. Native Outsider. Tiefling (ECL +1, Fav Class: Rogue) Prereqs: Must spend 2 feats (Infernal Bloodline, Outsider Wings), must be ~3-5th level. 30 ft land speed, 30 ft fly speed, average maneuver. Stats are +2 net. As a tiefling, you have acces to other nifty feats and you can make packs with demons, fey'ri, tanarukks, etc more easily because of your infernal blood. Native Outsider. I'd say everything balances out, more or less. Tactical Aerial Combat notwithstanding, none of these creatures can hover, and they all have a minimum speed they must move forward each round. To get to "good" maneuverability, any race (except fey'ri) can spend one feat on "Improved Flight" to gain the ability to hover in place, fly backwards, and negate other penalties which require Tactical Aerial Combat. For comparison's sake, average maneuverability is equivelent to a Gargoyle, poor is equal to a Wyvern. Aarokocras and Avariels have the fewest feat expenditure in order to achieve "good" maneuverability, and are therefore the best fliers. Both are also not outsiders (Aarakocras are Monstrous Humanoids, Avariel are elves) which has its good points and its bad. If youre looking just at stats, Avariel seem weak for a +3, if you are playing in the realms, I think they come out on the strong side of 3, mostly from RP opportunities. Fey'ri, while interesting, present the worst flying option. They are even weaker if playing in the realms, where the fact that they are part of a clan of elves that mated with demons for power and supremacy means they are almost as reviled as the drow. Although, as you pointed out, Alter Self negates this to an extent, Alter self also precludes flying as it states they only get it in "their winged form". Its interesting to speculate whether "their winged form" means their true form, or whether using alter self to make you look like an avariel, aarokocra, aasimar with wings, or tiefling with wings couts as "their winged form". I would say "no way". Technik [/QUOTE]
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